Game FrameWork for JavaScript 2D WebGL Games. Unity-inspired architecture: GameObject, Physics, Body, Container, Sprite, Animator, StateMachine, TextureAtlas, Resources loading
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Updated
Nov 21, 2025 - TypeScript
Game FrameWork for JavaScript 2D WebGL Games. Unity-inspired architecture: GameObject, Physics, Body, Container, Sprite, Animator, StateMachine, TextureAtlas, Resources loading
Implemented an algorithm to generate a unique 6-digit (configurable) serial game room code using a given set of characters for a distributed system. Applied dynamo DB transactions concepts over it to avoid any race condition.
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