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fix(core): fix animation behavior on @for loops
#63328
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This ensures the nodes are properly cleaned up from the leaving nodes map.
@for loops
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crisbeto
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Aug 22, 2025
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JeanMeche
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Aug 22, 2025
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crisbeto
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Aug 22, 2025
There's special logic in place to prevent duplicate nodes from showing up in the case when an `@if` toggles a view quickly. This had the unfortunate side effect of causing `@for` leave animations to get cancelled when an add and remove happened simultaneously, even if it was a different index. This fix prevents that from happening in the `@for` loop case. fixes: angular#63307
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crisbeto
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Aug 22, 2025
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AndrewKushnir
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Aug 22, 2025
This ensures the nodes are properly cleaned up from the leaving nodes map. PR Close #63328
AndrewKushnir
pushed a commit
that referenced
this pull request
Aug 22, 2025
There's special logic in place to prevent duplicate nodes from showing up in the case when an `@if` toggles a view quickly. This had the unfortunate side effect of causing `@for` leave animations to get cancelled when an add and remove happened simultaneously, even if it was a different index. This fix prevents that from happening in the `@for` loop case. fixes: #63307 PR Close #63328
AndrewKushnir
pushed a commit
that referenced
this pull request
Aug 22, 2025
There's special logic in place to prevent duplicate nodes from showing up in the case when an `@if` toggles a view quickly. This had the unfortunate side effect of causing `@for` leave animations to get cancelled when an add and remove happened simultaneously, even if it was a different index. This fix prevents that from happening in the `@for` loop case. fixes: #63307 PR Close #63328
arvindsc
approved these changes
Sep 4, 2025
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Labels
action: merge
The PR is ready for merge by the caretaker
area: core
Issues related to the framework runtime
target: patch
This PR is targeted for the next patch release
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When
@forloops added and removed an element in the same change detection cycle, the duplicate node prevention would cause the leaving node animation to be cancelled. This fix prevents cancellation of leave animations in@forloops. It also fixes a memory leak where nodes weren't properly getting cleaned up from the leaving nodes map.Does this PR introduce a breaking change?