178

I want to use a keyDown event on a div in React. I do:

  componentWillMount() {
      document.addEventListener("keydown", this.onKeyPressed.bind(this));
  }

  componentWillUnmount() {
      document.removeEventListener("keydown", this.onKeyPressed.bind(this));
  }      
  
  onKeyPressed(e) {
    console.log(e.keyCode);
  }
    
  render() {
    let player = this.props.boards.dungeons[this.props.boards.currentBoard].player;
    return (
      <div 
        className="player"
        style={{ position: "absolute" }}
        onKeyDown={this.onKeyPressed} // not working
      >
        <div className="light-circle">
          <div className="image-wrapper">
            <img src={IMG_URL+player.img} />
          </div>
        </div>
      </div>
    )
  }

It works fine, but I would like to do it more in React style. I tried

onKeyDown={this.onKeyPressed}

on the component. But it doesn't react. It works on input elements as I recall.

Codepen

How can I do it?

1

7 Answers 7

273

You should use tabIndex attribute to be able to listen onKeyDown event on a div in React. Setting tabIndex="0" should fire your handler.

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7 Comments

This seems like bad, opinionated design. What if I want to handle a bubbling event on a container element but that container itself should not ever be focused?
This seems like more of a hack or workaround to me. There may be a time when you need to have the given div maintain a tab order.
tabIndex={-1} can also be used if you're working with an element that isn't interactive and don't want to change the tab order of the document.
you have to set the tabIndex, to make the div focusable. You can set the tabIndex to 0,1,-1.... But before you do that check this out webaim.org/techniques/keyboard/tabindex You'll likely want to set to -1 since you're manipulating it programmatically.
for some reason this only works if I have an <input> element in the div with the tabIndex. Or something else that can be focussed. With just other divs, its still not capturing. Any thoughts?
|
37

You need to write it this way

<div 
    className="player"
    style={{ position: "absolute" }}
    onKeyDown={this.onKeyPressed}
    tabIndex="0"
  >

If onKeyPressed is not bound to this, then try to rewrite it using arrow function or bind it in the component constructor.

6 Comments

Sorry. I was sure, I just overlooked the this. But this is not the problem. It's still not working.
updated answer. You should either click on the div or bring it to focus before pressing any keys.
I did. It's not working. I updated the code above. It works fine with the DOM commands, but not in React style.
can you explain what is not working? is your function not getting callled or console.log is outputing nothing ?
works for me with tabIndex={0} , tabIndex requires a number, not a string, so tabIndex="0" was flagged as a typescript error
|
11

You're thinking too much in pure Javascript. Get rid of your listeners on those React lifecycle methods and use event.key instead of event.keyCode (because this is not a JS event object, it is a React SyntheticEvent). Your entire component could be as simple as this (assuming you haven't bound your methods in a constructor).

onKeyPressed(e) {
  console.log(e.key);
}

render() {
  let player = this.props.boards.dungeons[this.props.boards.currentBoard].player;
  return (
    <div 
      className="player"
      style={{ position: "absolute" }}
      onKeyDown={this.onKeyPressed}
    >
      <div className="light-circle">
        <div className="image-wrapper">
          <img src={IMG_URL+player.img} />
        </div>
      </div>
    </div>
  )
}

5 Comments

That's exactly how I wanted to write it. But the hell, it's not going. Here is the codepen: codepen.io/lafisrap/pen/OmyBYG . If you comment line 275 then key board input (cursor keys) is not working. onKeyDown is in line 307.
keyCode I use for cursor keys, as they return no character.
React doesn't use Javascript event objects, so there is no keyCode property. That event object is a React SyntheticEvent.
@Michael I also am not entirely sure how you are triggering a key event on a div, but when I put this code into a fiddle with an onClick prop instead of onKeyDown the handler fires.
Thanks. That explains it ... The key events work in input fields though.
10

Using the div trick with tab_index="0" or tabIndex="-1" works, but any time the user is focusing a view that's not an element, you get an ugly focus-outline on the entire website. This can be fixed by setting the CSS for the div to use outline: none in the focus.

Here's the implementation with styled components:

import styled from "styled-components"

const KeyReceiver = styled.div`
  &:focus {
    outline: none;
  }
`

and in the App class:

  render() {
    return (      
      <KeyReceiver onKeyDown={this.handleKeyPress} tabIndex={-1}>
          Display stuff...
      </KeyReceiver>
    )

Comments

7

Also, remember that this trick will only work when focus is set on your div. If you want to manage keypress as soon as the div pops up, you can use this trick (especially useful for Drawers/Modals)

Comments

5

The answer with

<div 
    className="player"
    onKeyDown={this.onKeyPressed}
    tabIndex={0}
>

works for me, please note that the tabIndex requires a number, not a string, so tabIndex="0" doesn't work.

Comments

0

For anyone else having issues with this I was losing the plot with on key down and on key up not working you can use mouse events.

This was fine for what I needed.

import './App.css'

function App() {
  const handleDown = () => {
    console.log('down')
  }
  const handleUp = () => {
    console.log('up')
  }
  return (
    <button onMouseDown={handleDown} onMouseUp={handleUp}>
      PRESS DOWN
    </button>
  )
}

export default App

Comments

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