I have an object I would like to serialize into json in Unity to send to a service via REST call. In .NET I know you can easily ignore null properties.
[JsonProperty("some_model", NullValueHandling = NullValueHandling.Ignore)]
public class SomeModel
{
....
}
Is this possible using FullSerializer in Unity?
Currently I have
fsData data = null;
fsResult r = sm_Serializer.TrySerialize(objectToSerialize, out data);
string sendjson = data.ToString();
Is there a similar attribute I can add to the DataModel using FullSerializer?
[fsObject(ignoreNullProperties)]
public class SomeModel
{
....
}