Following this tutorial I was trying to manage my OpenGL buffers for an OpenGL context I created using SFML, under a visual studio environment. I installed SFML and Glew in their latest versions, did correct linking, and I am able to work with primitives like OpenGL glClear, glBegin and glVertext3d.
However there is plenty of other OpenGL functions that I can t seem to be able to call like glEnableVertexAttribArray or glBindBuffer and I would like to understand why. I noticed that the default OpenGL version set by SFML context is 4.6 but I can t find proper documentation for these functions on khronos website for this version. Moreover my visual studio doesn t even recognize theses functions as part of any library but I might have missed some includes given that I rely on SFML/OpenGL.hpp. Documentation on SFML side is very ligth on this subject...
Thanks !
glewInit()to initialize its function pointers.