Scene Singleton Pattern #6
Merged
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In some cases we should use this pattern, it differs from the traditional "Global singleton pattern", the purpose of "Scene Singleton Pattern" is to ensure that there is only one instance of the class in a given scene, but it does not require that instance to persist across scenes. This pattern is useful when you need to manage certain assets or features in a single scene, but you don't want those assets or features to remain present when the scene is switched.