I have read some articles (including Oracle's) on synchronized methods, and I'm not sure if I understand it correctly.
I have the following code:
public class Player extends javax.swing.JLabel implements Runnable{
private static int off2[] = {-1, 0, 1, 0}, off1[] = {0, 1, 0, -1};
private static final Map dir = new java.util.HashMap<Integer, Integer>();
static{
dir.put(KeyEvent.VK_UP, 0);
dir.put(KeyEvent.VK_RIGHT, 1);
dir.put(KeyEvent.VK_DOWN, 2);
dir.put(KeyEvent.VK_LEFT, 3);
}
private boolean moving[] = new boolean[4];
@Override
public void run(){
while(true){
for(Object i : dir.values()){
if(isPressed((Integer)i)) setLocation(getX() + off1[(Integer)i], getY() + off2[(Integer)i]);
}
try{
Thread.sleep(10);
}catch(java.lang.InterruptedException e){
System.err.println("Interrupted Exception: " + e.getMessage());
}
}
}
public void start(){
(new Thread(this)).start();
}
private synchronized boolean isPressed(Integer i){
if(moving[i]) return true;
else return false;
}
public synchronized void setPressed(KeyEvent evt) {
if(dir.containsKey(evt.getKeyCode()))moving[(Integer)dir.get(evt.getKeyCode())] = true;
}
public synchronized void setReleased(KeyEvent evt){
if(dir.containsKey(evt.getKeyCode()))moving[(Integer)dir.get(evt.getKeyCode())] = false;
}
}
Right now all it does is movement. My understanding is that the setPressed and setReleased are called from the main thread, when my main form's key listener registers the keyPressed and Released events. Is this code reasonable? Is it a proper use of the synchronized keyword? (The code works without it, but I suspect it's better to have it?)
if(moving[i]) return true; else return false;should just bereturn moving[i]