The title might be ambiguous, didn't know how else to word it.
I have gotten a bit far with my particle simulator in python using numpy and matplotlib, I have managed to implement coloumb, gravity and wind, now I just want to add temperature and pressure but I have a pre-optimization question (root of all evil). I want to see when particles crash:
Q: Is it in numpy possible to take the difference of an array with each of its own element based on a bool condition? I want to avoid looping.
Eg: (x - any element in x) < a
Should return something like
[True, True, False, True]
If element 0,1 and 3 in x meets the condition.
Edit:
The loop quivalent would be:
for i in len(x):
for j in in len(x):
#!= not so important
##earlier question I asked lets me figure that one out
if i!=j:
if x[j] - x[i] < a:
True
I notice numpy operations are far faster than if tests and this has helped me speed up things ALOT.
Here is a sample code if anyone wants to play with it.
#Simple circular box simulator, part of part_sim
#Restructure to import into gravity() or coloumb () or wind() or pressure()
#Or to use all forces: sim_full()
#Note: Implement crashing as backbone to all forces
import numpy as np
import matplotlib.pyplot as plt
N = 1000 #Number of particles
R = 8000 #Radius of box
r = np.random.randint(0,R/2,2*N).reshape(N,2)
v = np.random.randint(-200,200,r.shape)
v_limit = 10000 #Speedlimit
plt.ion()
line, = plt.plot([],'o')
plt.axis([-10000,10000,-10000,10000])
while True:
r_hit = np.sqrt(np.sum(r**2,axis=1))>R #Who let the dogs out, who, who?
r_nhit = ~r_hit
N_rhit = r_hit[r_hit].shape[0]
r[r_hit] = r[r_hit] - 0.1*v[r_hit] #Get the dogs back inside
r[r_nhit] = r[r_nhit] +0.1*v[r_nhit]
#Dogs should turn tail before they crash!
#---
#---crash code here....
#---crash end
#---
vmin, vmax = np.min(v), np.max(v)
#Give the particles a random kick when they hit the wall
v[r_hit] = -v[r_hit] + np.random.randint(vmin, vmax, (N_rhit,2))
#Slow down honey
v_abs = np.abs(v) > v_limit
#Hit the wall at too high v honey? You are getting a speed reduction
v[v_abs] *=0.5
line.set_ydata(r[:,1])
line.set_xdata(r[:,0])
plt.draw()
I plan to add colors to the datapoints above once I figure out how...such that high velocity particles can easily be distinguished in larger boxes.
scipy.spatial.cKDTreeinstead... though I guess for a 1-D case its maybe not worth it.