For some reason I imported some files in xcode (a third party SDK), and even if the app builds successfully I receive this error: Xcode Error Message: “could not inspect application package”. What does it mean? the app doesn't run on a real device but works on a simulator IOS...
11 Answers
I faced this issue with Google Sign-in SDK. below is the fix.
- BuildPhases -> Embedded Frameworks ->Enable "Copy only when installing"
1 Comment
When I replaced the 'Resources' folder on the xcode, by mistake the below option was selected.
Create folder references for any added folders
But the correct option should be,
Create groups for any added folders
Taking care of the above option is important point in saving time ad fixing the above issue. (It is one of the possibilities for getting this error).
3 Comments
In my case I was working with Cordova and Firebase. Remove all Google frameworks from Embed frameworks (but leave them under Linked Binary With Libraries) solve the problem.
1 Comment
It sounds like the third party files might include compiled code which is not signed by you. If so, you can use iReSign to resign them using your own certificate. You can also use the command line:
codesign -f -s "iPhone Developer: Aaron Brager (XXXXXXXXXX)" nameOfAppToSign.app
Replace the example identity with your own (you can man codesign to read more about this command).
You can circumvent this by not including the compiled code. It may not be necessary - are you including an example app which isn't necessary for the framework to function?
If this answer doesn't help, providing the name of the framework and showing which files you included would be helpful.
4 Comments
sysctl kern.maxprocperuid to see how many max processes you can have. Then type ps ax | wc -l to see how many are running. If you're at or above the number of processes, quit everything and restart your machine. I think that might be the reason the compilation process is failing. If that does not resolve it, please post your entire compilation log.I was importing a framework in my bridging header that I previously removed and Xcode gave me no error I guess because I didn't call the framework anymore?
Steps:
- remove the unused/nonexistent framework for bridging header
- cmd+shift+k
- quit Xcode
- find your project's build folder and trash the contents of the Intermediates and Products folders
- open your project and run
This may be overkill but it works now. I hope this helps.
Comments
I got the same error. It was after I added a new, empty text file to my project (to keep some notes in) and named it Resources. Renaming it to Resourcesx fixed the problem but not until doing a Clean. I proved repeatedly that the filename "Resources" is a sufficient condition to cause the error.
This is the same experience of someone in Xcode Error Message: "could not inspect application package"
Comments
Check whether you are embedding a static library into app package. Some third party packages their static library SDK like a dynamic framework. Which is unsupported by Xcode (yet?). In that case you can be fooled and put them in "Embedded Binaries" list. Static libraries SHOULD NOT be in the list.
To check whether it is a static library, use file utility.
file /path/to/binary/in/Example1.framework/Example1
If it says something like ar archive it's a static library, and dynamically linked shared library for dynamic library.
Comments
For me, I had specified my resources incorrectly in my podspec file. In the bundle it was including both the .storyboard and .storyboardc files along with the .xib and .nibs files etc, I changed my resources only to include the specific file extension types as apposed to a generic /**/*
s.resource_bundles = {
s.name => [s.name + '/Assets/**/*.{xib,storyboard,strings,json,otf}']
}
s.resources = [s.name + '/Assets/*.{xcassets}']
This seemed to fix the error for me
Comments
In case someone here is consuming bazel based xcframework in your xcode project, this might solve your issue: https://stackoverflow.com/a/74027282/6709940
