I was reading Secrets of the JavaScript Ninja and I saw this code which produces a function overload:
function addMethod(object, name, fn)
{
var old = object[name];
object[name] = function ()
{
if(fn.length == arguments.length) return fn.apply(this, arguments)
else if(typeof old == 'function') return old.apply(this, arguments);
};
}
function Ninjas()
{
var ninjas = ["Dean Edwards", "Sam Stephenson", "Alex Russell"];
// addMethod is defined in Listing 2-28
addMethod(this, "find", function ()
{
return ninjas;
});
addMethod(this, "find", function (name)
{
var ret = [];
for(var i = 0; i < ninjas.length; i++)
if(ninjas[i].indexOf(name) == 0) ret.push(ninjas[i]);
return ret;
});
addMethod(this, "find", function (first, last)
{
var ret = [];
for(var i = 0; i < ninjas.length; i++)
if(ninjas[i] == (first + " " + last)) ret.push(ninjas[i]);
return ret;
});
}
var ninjas = new Ninjas();
assert(ninjas.find().length == 3, "Finds all ninjas");
assert(ninjas.find("Sam").length == 1, "Finds ninjas by first name");
assert(ninjas.find("Dean", "Edwards").length == 1, "Finds ninjas by first and last name");
assert(ninjas.find("Alex", "X", "Russell") == null, "Does nothing");
function assert(a,b)
{
if (a==true) console.log(b) ; else console("----");
}
As far as I understand, the addMethod always keeps the old value of the function (via closure).
So finally, there is one function which checks a condition, and if it fails, it invokes the old function which in turn does the same thing.
However I don't understand the evaluation of arguments.length (I know the differences between function().length and argument.length).
To which rectangle does arguments refer to?

I tracked it in debugger, and I'm getting confused because at first, the function registers (so arguments.length is 3 [(object, name, fn)], but later it is invoked so now there are another arguments.
How is that working?
argumentsmight be of assistance.