Having something like this:
public enum Token
{
FOO("foo", "f"),
QUIT("quit", "q"),
UNKNOWN("", "");
...
public parse(String s) {
for (Token token : values()) {
...
return token;
}
return UNKNOWN;
}
}
An abstract class:
abstract class Base
{
private boolean run;
Base() {
run = true;
while (run) {
inp = getInput();
act(inp);
}
}
public boolean act(String s) {
boolean OK = true;
switch (Token.parse(inp)) { /* Enum */
case FOO:
do_foo();
break;
case QUIT:
run = false;
break;
case UNKNOWN:
print "Unknown" + inp;
OK = false;
break;
}
}
return OK;
}
}
And the extender:
class Major extends Base
{
}
What I want is to extend act as in if super does not handle it then try to handle it in Major. E.g. add PRINT_STAT("print-statistics", "ps") - but at the same time let the Base class handle defaults like QUIT.
Is this a completely wrong approach?
What I have done so far is add an interface Typically:
public interface BaseFace
{
public boolean act_other(String inp);
}
And in class Base implements BaseFace:
case UNKNOWN:
OK = act_other(inp);
And in class Major:
public boolean act_other(String inp) {
if (inp.equals("blah")) {
do_blah();
return true;
}
return false;
}
Does this look like a usable design?
And, major question:
Is there some good way to extend the Token class such that I can use the same switch approach in Major as in Base? What I wonder is if there for one is a better design and second if I have to make a new Token class for Major or if I somehow can extend or otherwise re-use the existing.
Edit: Point of concept is to have the Base class that I can easily re-use in different projects handling various types of input.