I think this article has the same problem with me. However, there's no workable solution for my case.
I'm using Windows Media Player ActiveX in my program.
For some reason, I don't want to add a reference of it and convert to AxHost automatically by IDE.
I create the instance by Activator and ProgID
protected const string WMP_PROG_ID = "WMPlayer.OCX.7";
private dynamic _wmp;
protected virtual bool init(){
try{
_wmp = Activator.CreateInstance(Type.GetTypeFromProgID(WMP_PROG_ID));
}
catch{ return false; }
return true;
}
I was tried to do this by Reflection, but I found that dynamic is suitable to my case.
Every property and method works alright, like these:
protected override bool setSpeed(float speed){
try{
_wmp.settings.rate = speed;
}
catch { return false; }
return true;
}
protected override int getLength(){
double res;
try{
res = _wmp.currentMedia.duration;
}
catch { return 0; }
return (int)(res * 1000);
}
Unfortunately, when I want to attach event like the article I indicated in the top, it got no work.
My code like this:
protected bool connectEvent(){
_wmp.StatusChange += new EventHandler(_wmp_StatusChange);
return true;
}
protected void _wmp_StatusChange(object sender, EventArgs e){
Console.WriteLine(_wmp.Status);
}
I've checked the type of event handler of StatusChange, it's EventHandler.
These codes compiled well, and I can load some music, play it, pause it, ...do anything I like.
But the StatusChange event never triggered.
I tried to set a break-point at connectEvent.
When run at _wmp.StatusChange += new EventHandler(...), the IntelliTrace give me some information.
Those information had written in Trad. Chinese, I think it means:
Microsoft.CSharp.RuntimeBinder.RuntimeBinderException: Could not apply operator "+=" to type System.Dynamic.DynamicObject and System.EventHandler
Even though there's an exception, but just like I said, compile was passed, everything still work -- except I could not listen event.
So, how can I attach event successfully in the dynamic object _wmp?
Any possible solution (like Reflection) is useful to me.
Also, in the case above, the handler type of StatusChange is EventHandler.
But if I want to handle PlayStateChange event, it is an "Unknown handle" if I don't add a reference of wmp.dll.
I hope the solution is suitable to this case, too.
Thanks everyone in advance for all of your support, and please forgive me for my poor English.
_wmp.Statuschanged. I've check the status string, and it changed, so I think the event should be raise, too.StatusisString.Emptyin the beginning. After I load a media by_wmp.URL = "some media", it change to Connecting. When media start to play, the status will change to Playing some media in mm:ss