Im taking input in from a text file called Enemies.txt. But there is a problem in that it will only print out the first enemy in the file.
Here is my code:
void Enemies :: loadEnemies()
{
string fileName = "Enemies\\Enemies.txt";
ifstream infile(fileName);
string garbage;
int loadEnemyID;
string loadEnemyName;
int loadEnemyStrength;
int loadExperienceGain;
string loadWeapon;
string loadRoom;
while(infile >> garbage >> garbage >> loadEnemyID
>> garbage >> garbage >> garbage >> loadEnemyName
>> garbage >> garbage >> loadEnemyStrength
>> garbage >> garbage >> garbage >> loadExperienceGain
>> garbage >> garbage >> garbage >> loadWeapon
>> garbage >> garbage >> loadRoom >> garbage)
{
cout << "Enemy ID: \t\t" << loadEnemyID <<"\n";
cout << "Enemy Name: \t\t"<< loadEnemyName << "\n";
cout << "Enemy Strength: \t"<< loadEnemyStrength << "\n";
cout << "Experience Gain: \t" << loadExperienceGain << "\n";
cout << "Weapon: \t\t" << loadWeapon << "\n";
cout << "Room: \t\t\t" << loadRoom << "\n";
int id = weapon.getWeaponID();
int weight = weapon.getWeight();
int damage = weapon.getDamage();
Weapons w1 (id,loadWeapon, weight,damage);
int roomID = room.getRoomID();
string roomExits = room.getRoomExits();
Rooms r1 (roomID,loadRoom, roomExits);
Enemies e1 (loadEnemyID,loadEnemyName,loadEnemyStrength,loadExperienceGain,w1,r1);
enemiesList.Append(e1);
}
}
Enemies.txt
Enemy ID: 1.
Enemy Name: Wolves.
Enemy Strength: 5.
Experience Gain: 186.
Weapon Name: Claws.
Room Name: 1.
Enemy ID: 2.
Enemy Name: Cave Bear.
Enemy Strength: 10.
Experience Gain: 302.
Weapon Name: Claws.
Room Name: 4.
Enemy ID: 3.
Enemy Name: Viking.
Enemy Strength: 6.
Experience Gain: 254.
Weapon Name: Longsword.
Room Name: 0.
Enemy ID: 4.
Enemy Name: Criminal.
Enemy Strength: 6.
Experience Gain: 198.
Weapon Name: War Axe.
Room Name: 0.
Enemy ID: 5.
Enemy Name: Ninja.
Enemy Strength: 6.
Experience Gain: 211.
Weapon Name: Katana.
Room Name: 0.
Enemy ID: 6.
Enemy Name: Wild Boar.
Enemy Strength: 3.
Experience Gain: 111.
Weapon Name: Claws.
Room Name: 0.
But the funny thing is i have similar code for weapons and it works perfectly.
void Weapons :: loadWeapons()
{
string fileName = "Weapons\\Weapons.txt";
ifstream infile(fileName);
string garbage;
int loadWeaponID;
string loadWeaponName;
int loadDamage;
int loadWeight;
while(infile >> garbage >> loadWeaponID >> garbage >> garbage
>> garbage >> loadWeaponName >> garbage >> loadDamage >> garbage
>> garbage >> loadWeight >> garbage)
{
//cout << "Weapon ID: \t\t"<< loadWeaponID<< "\n";
//cout << "Weapon Name: \t\t"<< loadWeaponName << "\n";
//cout << "Damage: \t\t" << loadDamage <<"\n";
//cout << "Weight: \t\t" << loadWeight << "\n";
Weapons w1 (loadWeaponID,loadWeaponName,loadDamage,loadWeight);
weaponsList.Append(w1);
}
}
Weapons.txt ID: 1. Weapon Name: Katana. Damage: 20. Weight: 6.
ID: 2.
Weapon Name: Longsword.
Damage: 17.
Weight: 9.
ID: 3.
Weapon Name: WarAxe.
Damage: 22.
Weight: 20.
ID: 4.
Weapon Name: Staff.
Damage: 9.
Weight: 6.
ID: 5.
Weapon Name: Staff.
Damage: 3.
Weight: 0.
fscanf-function? It's far easier to read, use and debug...at least in my opinion. Anyway, where are you reading the newline between datasets? Plus, you're having one too many garbage at the enemy name. Actually it's just twogarbagefor all datapoints.