I am trying to control games and do free tracking using an external IMU device here by simulating keyboard inputs like left and right arrows.
I have successfully done with calling SendInput() function in C++ to simulate pressing left and right arrow. However, it doesn't actually function in a game application (even for a small flash game.)
I searched on MSDN and found that SendInput() only works in the applications of the same integrity level. So is there a way to accomplish this keyboard input simulation at system level to pass around this integrity problem?
Thanks~