I'm trying to draw an image with PyGame, and I copied this code from Adafruit. It's strange, seems nothing displays on the screen until I Ctrl-C, at which time it shows the image. Then the image stays on the screen until I press Ctrl-C again. I then get the following message:
Traceback (most recent call last):
File "RaspiDisplay.py", line 60, in
time.sleep(10)
KeyboardInterrupt
What's going on? By the way, I'm running this via ssh on a raspberry pi, with Display set to 0 (my TV) If I put a print statement in init, that also doesn't print until I press Ctrl-C.
import os
import pygame
import time
import random
class pyscope :
screen = None;
def __init__(self):
"Ininitializes a new pygame screen using the framebuffer"
# Based on "Python GUI in Linux frame buffer"
# http://www.karoltomala.com/blog/?p=679
disp_no = os.getenv("DISPLAY")
if disp_no:
print "I'm running under X display = {0}".format(disp_no)
# Check which frame buffer drivers are available
# Start with fbcon since directfb hangs with composite output
drivers = ['fbcon', 'directfb', 'svgalib']
found = False
for driver in drivers:
# Make sure that SDL_VIDEODRIVER is set
if not os.getenv('SDL_VIDEODRIVER'):
os.putenv('SDL_VIDEODRIVER', driver)
try:
pygame.display.init()
except pygame.error:
print 'Driver: {0} failed.'.format(driver)
continue
found = True
break
if not found:
raise Exception('No suitable video driver found!')
size = (pygame.display.Info().current_w, pygame.display.Info().current_h)
print "Framebuffer size: %d x %d" % (size[0], size[1])
self.screen = pygame.display.set_mode(size, pygame.FULLSCREEN)
# Clear the screen to start
self.screen.fill((0, 0, 0))
# Initialise font support
pygame.font.init()
# Render the screen
pygame.display.update()
def __del__(self):
"Destructor to make sure pygame shuts down, etc."
def test(self):
# Fill the screen with red (255, 0, 0)
red = (255, 0, 0)
self.screen.fill(red)
# Update the display
pygame.display.update()
# Create an instance of the PyScope class
scope = pyscope()
scope.test()
time.sleep(10)
time.sleep(10)? I'm about 80% sure that's where your problem is. You're making the whole program wait around for 10 seconds, which means the pygame event loop doesn't get a chance to run for 10 seconds, which is exactly what you're seeing.