I am designing an application that has two widgets:
-A list that contains arbitrary objects
-A table that displays specific properties of the currently selected object
The goal is to be able to pick an object from the list, look at the properties, and modify them as necessary. The list can hold objects of various types.
So say the list contains Vehicle objects and Person objects
public class Person
{
public String name;
public Integer age;
}
public class Vehicle
{
public String make;
public String model;
}
If I click on a Person object, the table will display the name and age, and I can assign new values to them. Similarly, if I click on a Vehicle object, it will display the make and model in the table and allow me to modify them.
I have considered writing a method like
public String[] getFields()
{
return new String[] {"name", "age"};
}
Which returns a list of strings that represent the instance variables I want to look at, and use some reflection methods to get/set them. I can define this getFields method in all of the classes so that I can use the table to handle arbitrary objects that might be thrown into the list.
But is there a way to design this so that I don't resort to reflection? The current approach seems like bad design.
On the other hand, I could create multiple TableModel objects, one for every possible class. The table would know what rows to display and how to access the object's instance variables. But then everytime a new class is added I would have to define a new table model, which also sounds like a weak design.