I'm trying to recreate a tetris-like game. I have a 2D array, "_tiles" that stores objects called "ColorShape" .
private ColorShape[][] _tiles = new ColorShape[8][17];;
im trying to make a quickDrop() method for when I hit the down arrow key to find the next available slot in the array to quickly place the shapes. I am having a hard time figuring out the algorithm that will search the rows below the current piece in the column that the piece is in.
This is what I tried to do so far but I think that I am going about this all wrong: (the Pieces are 30x30 pixels thats why they are being divided by 30, so that the array location corresponds to the x and y locations of the shape)
public void quickDrop(){
// j is the column that the piece is currently in
int j = _proxyPiece.getXLocation()/30;
for (int i=0; i<17;i++){
if(_tiles[j][i] == null)
continue;
else if (_tiles[j][i] != null){
_tiles[j][i-2] = _proxyPiece.getFirstPiece();
_tiles[j][i-1] = _proxyPiece.getSecondPiece();
repaint();
_proxyPiece.setPiece(this.newPiece());
repaint();
break;
}
}
}
public void paintComponent(Graphics g) {
if (_pauseState == false){
_pauseText.setVisible(false);
super.paintComponent(g);
// simplify the positioning of things.
g.translate(0, 0);
//Draws the board outline and fills it white
g.setColor(Color.WHITE);
g.drawRect(0, 0, 240, 480);
g.fillRect(0, 0, 240, 480);
//Draws a dark gray grid
g.setColor(Color.DARK_GRAY);
for(int x = 0; x < COL_COUNT + 1; x++) {
for(int y = 0; y < VISIBLE_ROW_COUNT+1; y++) {
g.drawLine(0, y * TILE_SIZE, COL_COUNT * TILE_SIZE, y * TILE_SIZE);
g.drawLine(x * TILE_SIZE, 0, x * TILE_SIZE, VISIBLE_ROW_COUNT * TILE_SIZE);
}
}
Graphics2D aBetterPen = (Graphics2D)g;
_proxyPiece.fill(aBetterPen);
for (int i = 0; i<16; i++){
for(int j=0; j<8;j++){
if(_tiles[j][i] != null)
_tiles[j][i].fill(aBetterPen);
}
}
}
else if (_pauseState == true){
_pauseText.setVisible(true);
super.paintComponent(g);
// simplify the positioning of things.
g.translate(0, 0);
g.setColor(Color.WHITE);
g.drawRect(0, 0, 240, 480);
g.fillRect(0, 0, 240, 480);
}
}
getXLocation()return? Simply dividing it be 30 could produce unexpected results if it doesn't result in a whole number.