I have a list of Image tags in my XAML that I wish to update one after the other and sleep inbetween.
I have the following code, but they all just update at once and the UI remains frozen until it is finished.
Please can you help me to make it update 'live' as the image sources are set?
Here's what I have so far:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace JobMonitor
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
// Add the test lights to a list
private readonly Dictionary<int, Image> imageDictionary;
public MainWindow()
{
InitializeComponent();
imageDictionary = new Dictionary<int, Image>
{
{1, TestLight1},
{2, TestLight2},
{3, TestLight3},
{4, TestLight4},
{5, TestLight5},
{6, TestLight6},
};
}
private void Button_Click(object sender, RoutedEventArgs e)
{
Dispatcher.InvokeAsync(ChangeImage);
}
private void ChangeImage()
{
// Loop through each of the tests
foreach (var testLight in imageDictionary)
{
ChangeImageLights(testLight.Value);
Thread.Sleep(1000);
}
}
private void ChangeImageLights(Image img)
{
var myImage3 = new Image();
var redLightImage = new BitmapImage();
redLightImage.BeginInit();
redLightImage.UriSource = new Uri("red_light.png", UriKind.Relative);
redLightImage.EndInit();
myImage3.Stretch = Stretch.Fill;
myImage3.Source = redLightImage;
img.Source = redLightImage;
}
}
}
XAML:
<Image Margin="0,0,20,0" Height="40" Source="green_light.png" Stretch="Fill" Name="TestLight1" />
<Image Margin="0,0,20,0" Height="40" Source="green_light.png" Stretch="Fill" Name="TestLight2" />
<Image Margin="0,0,20,0" Height="40" Source="green_light.png" Stretch="Fill" Name="TestLight3" />
<Image Margin="0,0,20,0" Height="40" Source="green_light.png" Stretch="Fill" Name="TestLight4" />
<Image Margin="0,0,20,0" Height="40" Source="green_light.png" Stretch="Fill" Name="TestLight5" />
<Image Margin="0,0,20,0" Height="40" Source="green_light.png" Stretch="Fill" Name="TestLight6" />
I thought that using the Dispatcher.InvokeAsync() would be the answers to my troubles which is why I have put it in there....