I'm trying to create a todo list where after you finish one task,
only then will the next task be enabled (to tick as finished).
Here is what I have so far:
/** @jsx React.DOM */
$(function(){
var tasks = [
{title: "Wake up"},
{title: "Eat dinner"},
{title: "Go to sleep"}
];
var Task = React.createClass({
getInitialState: function(){
return {locked:true, done:false}
},
handleClick: function(e){
this.setState({done: !this.state.done});
var selector = '.toggle[data-order="'+(this.props.order+1)+'"]';
this.setState({locked: true})
console.log(selector)
console.log($(selector).removeAttr("disabled"))
},
render: function() {
var locked;
//Fix first task to not be disabled
if(this.props.order == 0 && this.state.done === false)
locked = false;
else
locked = this.state.locked;
var done = this.state.done ? "Done":"Not done";
var classView = "task" + (this.state.done ? " done":" not-done");
return (
<div class="todo well well-sm" class={classView}>
<span class="description">{this.props.title}</span>
<button type="button" onClick={this.handleClick} data-order={this.props.order} disabled={locked} class="toggle btn btn-default btn-xs pull-right">
<span class="glyphicon glyphicon-unchecked"></span> Done
</button>
</div>
);
}
});
var TaskList = React.createClass({
render: function(){
var i = -1;
var taskNodes = this.props.data.map(function (task) {
return <Task title={task.title} order={++i} />;
});
return (
<div class="task-list">
{taskNodes}
</div>
);
}
});
var Guider = React.createClass({
render: function(){
return (
<div>
<TaskList data={this.props.data} />
</div>
);
}
});
React.renderComponent(<Guider data={tasks} />, document.body);
});
The next buttons are still not disabled, and I feel that I'm doing something wrong in general (not in accordance with the react "zen").
Btw: How can I change the state for a dom element without the user triggering it? is there any id I should use?
TaskListand pass it as props toTaskand call that. This will allow you to change state of other Tasks.DOMReadylike that, just the instantiation of your code. This will make it run faster!