Can someone tell me why this use of the ternary operator is incorrect? Operands 2 and 3 return a boolean.
public class Something {
...
private static final double REFERENCE_FRAME_MID_X = 0;
private static final double REFERENCE_FRAME_MID_Y = 0;
private boolean findInsideOrOutsideGeneralEllipse(Point2D destCirclePos) {
List<Boolean> returnValue = new ArrayList<>();
Point2D referenceFrameCenter = new Point2D.Double(REFERENCE_FRAME_MID_X, REFERENCE_FRAME_MID_Y);
Ellipse2D insideAreaEllipse2D = getEllipse2D(referenceFrameCenter.getX(), referenceFrameCenter.getY(),
destCirclePos.distance(referenceFrameCenter));
// doesn't work
insideAreaEllipse2D.contains(destCirclePos) ? returnValue.add(true) : returnValue.add(false);
// works
if (insideAreaEllipse2D.contains(destCirclePos)) {
returnValue.add(true);
} else {
returnValue.add(false);
}
}
...
}
returnValue.add(insideAreaEllipse2D.contains(destCirclePos));addis not the added value, but a boolean indicating whether or not the collection changed. The value of the expression will always be true, since the empty collection has a value added to it (either true or false).