i am currently working on this for personal gratification and would like some advice on how i can make this code faster :
I have one ArrayList composed of an object note, which have coordinates and color value stored in it.
Each "note" is created in real time during the rendering call.
I have made this function :
void keyPressed() {
if (key == 's' || key == 'S') {
PImage img = createImage(posX, specSize, RGB);
for(int x = 0; x < posX; x++){
for(int y = 0; y < specSize; y++){
for(int i = 0; i < notes.size(); i++){
if( (notes.get(i).getX() == x)
&& (notes.get(i).getY() == y) ){
int loc = x + y*posX;
img.pixels[loc] = color(notes.get(i).getR(),
notes.get(i).getG(), notes.get(i).getB());
}
}
}
}
img.updatePixels();
img.save("outputImage.png");
}
}
So when i press the "S" key, i run a loop on the width and height because they can be different in each run, and then on my arrayList and get the corresponding "note" with it's x and y position.
then i write my picture file.
As you can imagine, this is really, really, slow...
Around 5 to 6 minutes for a 1976x256px file.
For me it's okay but it would be great to shorten this a little.
Is there a way to optimize this three loops? If you need more code, please let me know it's a small code and i don't mind.