I have a requirement to process large array in my android app and currently it has become performance problem. To solve this my plan is to move the array processing in to GPU. I tried do this using Android Render script but that failed due to various reasons so my question is is there a way to move this calculation to GPU using opengl or OpenGL ES ? if someone can give me a idea to fix this it will be grate help.
here is problematic code
for (int i = 0; i <35000; i += 16)
{
int lumOne = in[i];
lumOne += 128;
pixelData[lumOne]=pixelData[lumOne]+1;
int lumTwo = in[i+2];
lumTwo += 128;
pixelData[lumTwo]=pixelData[lumTwo]+1;
}