I'm attempting to get the bounds of the edges of interest in a binary image using the following method. Sadly my maths seems to be letting me down and I'm only getting a rectangle 2px smaller in each dimension than the original image.
Can someone show me where I have gone wrong?
Note. FastBitmap is a class that allows fast access to pixel data.
private Rectangle FindBox(Bitmap bitmap, byte indexToRemove)
{
int width = bitmap.Width;
int height = bitmap.Height;
int minX = width;
int minY = height;
int maxX = 0;
int maxY = 0;
using (FastBitmap fastBitmap = new FastBitmap(bitmap))
{
for (int y = 0; y < height; y++)
{
for (int x = 0; x < width; x++)
{
if (fastBitmap.GetPixel(x, y).B == indexToRemove)
{
if (x < minX)
{
minX = x;
}
if (x > maxX)
{
maxX = x;
}
if (y < minY)
{
minY = y;
}
if (y > maxY)
{
maxY = y;
}
}
}
}
}
// check
if ((minX == width) && (minY == height) && (maxX == 0) && (maxY == 0))
{
minX = minY = 0;
}
return new Rectangle(minX, minY, maxX - minX + 1, maxY - minY + 1);
}
The image I'm testing.
