I've used THREE={REVISION:"68"}
I've already done rotation (OBJECT_X) by axis "z"http://jsfiddle.net/eVkgs/39/
When I change position OBJECT_X: CubeGeometry.applyMatrix( new THREE.Matrix4().makeTranslation( 20,Cube_height/2, 0 ) ); http://jsfiddle.net/eVkgs/40/
Object is still rotate by axis "z" becouse I setup : OBJECT_X.rotation.z += 0.3*Math.PI/30;
Question : how should look code that allow to rotate around axis which this object is placed ?