Note: I am somewhat of a beginner to C#.
I'm working on a little game that will have a bunch of different levels. Each level has its own class that contains variables (and other irrelevant code). Since I need to pass these values to the main class (my form) I have made them all into methods that returns the value I want (since I can't come up with a better solution). example:
class Level01
{
public int Boxes() { return 3; }
public int MaxPoints() { return 46; }
public int Health() { return 63; }
public int[,] SolidBoxes()
{
int[,] position = new int[Boxes(), Boxes()];
position[1, 1] = 1;
return position;
}
}
When I access these values from my form class I do
int boxes;
int maxPoints;
int health;
int[,] solidBoxes;
void readLevelData() //Starts each new level
{
//Reads the correct level
switch (levelNo)
{
case 1:
setValues(Lvl01.Boxes(), Lvl01.MaxPoints(), Lvl01.Health(), Lvl01.SolidBoxes());
break;
//The same case 2:, 3: for Level02,03..
}
}
void setValues(int getBoxes, int getMaxPoints, int getHealth, int[,] getSolidBoxes)
{
boxes = getBoxes;
maxPoints = getMaxPoints;
health = getHealth;
solidBoxes = getSolidBoxes;
}
I am aware that there's probably a million things in my code here that can be done better and I gladly listen if you have any suggestions, but the thing I wish to ask is:
How can I get all the values from each class using maybe just one name? Ex. Instead doing as I do now, is there a way so I can do something similar to this:
case 1:
setValues(Lvl01.Values);
break;
The problem here is in the setValues method, some of the levels has quite a lot of settings that I wish to use, but I doubt the method would want to take like 15 parameters, and I'm not sure what to do when some levels are not using settings that other levels use.
How should I change my code so I do not have to use every single value as a parameter?