Ok i'm pretty new to c++ (I think what we are learning is somehow an hybrid of c and c++).
I've found alot of anwsers to my question, sadly all of them where in C using malloc.
struct A {
int randomStuff = 0;
};
struct B {
int numOfA= 5; // In reality this number is variable.
A** arrayOfA;
};
The struct are given to us. Now I need to allocate and fill this array with pointers to, I guess, A pointers. <- Correct me here if I'm wrong pointers are still quite complex for me.
A * a1 = new A;
A * a2 = new A;
B * b = new B;
// Allocate space for the array...
b->arrayOfA = new A*[numOfA];
// Next I want to initialize the pointers to NULL
for(int i; i < b->numOfA; i++){
b->arrayOfA[i] = NULL;
}
// In another function I would the assign a value to it
b->arrayOfA[0] = a1;
b->arrayOfA[1] = a2;
The way I see it is that b->arrayOfA needs to point to an array of A struct...somehow like this
b->arrayOfA = new A*;
A * arr[numOfA];
b->arrayOfA = arr;
My brain is bleeding.
How do I correctly allocate it and assign existing values(A structs) to it?
*edit
It would appear that the code was working as intended and that my display was causing me issues. Basically, I needed an array "arrayOfA[]" in which I would put the pointers to an A struct. Effectively making the result of this:
cout << arrayOfA[0]->randomStuff // 0 would be displayed
To be 0.