So I'm working on a Space Invaders theme project, and I have most of my classes up and running and have started on the animation. Part of the process is the ship's weapons.
I have a class for the weapons, as below (Focus on the constructor):
/**
* @(#)Weapon.java
*
*
* @author Tristan Nel - 18179460
* @version 1.00 2015/3/4
*/
public class Weapon {
private String type;
private int damage;
private int rof; //rate of fire
private int orientation;
private int firingStage; //0 - not firing ; 1 - flash & recoil ; 2 - bullet
private String[] sprites; //Set of sprite image file names
public Weapon() {
}
public Weapon(String type, int damage, int rof, int orientation, int firingStage, String[] sprites)
{
this.type = type;
this.damage = damage;
this.rof = rof;
this.orientation = orientation;
this.firingStage = firingStage;
this.sprites = sprites;
}
//GET and SET Methods
public void setType(String type)
{
this.type = type;
}
public void setDamage(int damage)
{
this.damage = damage;
}
public void setROF(int rof)
{
this.rof = rof;
}
public void setOrientation(int orientation)
{
this.orientation = orientation;
}
public void setFiringStage(int firingStage)
{
this.firingStage = firingStage;
}
public void setSprites(String[] sprites)
{
this.sprites = sprites;
}
public String getType()
{
return this.type;
}
public int getDamage()
{
return this.damage;
}
public int getROF()
{
return this.rof;
}
public int getOrientation()
{
return this.orientation;
}
public int getFiringStage()
{
return this.firingStage;
}
public String[] getSprites()
{
return this.sprites;
}
}
In another class, which handles all elements on the game screen to be animated, I want to have a global array of hardcoded Weapon types that can be accessed as needed without fuss. I have attempted to do so at the top of the contents of the class:
/**
* @(#)GameScreen.java
*
*
* @author Tristan Nel - 18179460
* @version 1.00 2015/3/4
*/
import java.util.Scanner;
import java.io.*;
public class GameScreen {
private static final String HIGH_SCORE_FILE = "highScore.txt";
//Available Weapons
//UPDATED SINCE ORIGINAL POST
public static final Weapon[] WEAPONS = new Weapon[4];
WEAPONS[0] = new Weapon("Machinegun", 10, 20, 0, 0, {Graphics.MG_L_NORM, Graphics.MG_R_NORM});
WEAPONS[1] = new Weapon("Plasma MG", 20, 20, 0, 0, {Graphics.PMG_L_NORM, Graphics.PMG_R_NORM});
WEAPONS[2] = new Weapon("Photon Cannon", 40, 5, 0, 0, {Graphics.PC_L_NORM, Graphics.PC_R_NORM});
WEAPONS[3] = new Weapon("Alien Destabilizer", 60, 10, 0, 0, {Graphics.AD_L_NORM, Graphics.AD_R_NORM});
private Ship defender;
private Weapon equipped;
//private Invader[] aliens;
//private Bullet[] bullets;
private int score;
private int highscore;
private int lives;
public GameScreen() {
}
public GameScreen(Ship defender, int score, int lives)
{
this.defender = defender;
this.score = score;
this.lives = lives;
}
public void loadHighscore()
{
try
{
Scanner sc = new Scanner(new File(HIGH_SCORE_FILE));
this.highscore = Integer.parseInt(sc.next());
sc.close();
}
catch(FileNotFoundException fnf)
{
System.out.println(fnf);
this.highscore = 0;
}
}
public void saveHighScore(int highscore)
{
try
{
FileWriter write = new FileWriter(HIGH_SCORE_FILE);
PrintWriter pw = new PrintWriter(write);
pw.print(this.highscore);
pw.close();
}
catch(IOException e)
{
System.out.println(e);
}
}
//GET and SET methods
public void setDefender(Ship defender)
{
this.defender = defender;
}
public void setScore(int score)
{
this.score = score;
}
public void setLives(int lives)
{
this.lives = lives;
}
public Ship getDefender()
{
return this.defender;
}
public int getScore()
{
return this.score;
}
public int getLives()
{
return this.lives;
}
}
This gives me the following error messages on each line that I try to add another element to the array:
UPDATED https://drive.google.com/file/d/0B7ye7Ul2JDG2NDFDRTJNM1FCd0U/view?usp=sharing
It is highly frustrating.. I read somewhere that you have to create an object within a method? (Eg. main() ) But I tried that in my driver class and it made no difference...
Will appreciate any help/advice (:
new, ie.new Weapon(stuff-goes-here). I would assume the amount of errors means this is the least of your problems.{Graphics.MG_L_NORM, Graphics.MG_R_NORM}toString[] spritesis a valid way to do this? I don't know myself, just trying to think with you here. If you put those two in an array already and passed that as argument to the constructor...