Using Unity 5.0. Working on Android.
I simply have a Canvas -> with inside a Panel -> with inside a Button.
The Button has in its Button script the OnClick() with a GameObject linked. The GameObject has a script with a function.
When I tap the button I simply trigger the function, which is working properly on Unity.
But when I deploy the project on an Android (4.4.2) device, it works only if you tap and leave the finger very fast. Otherwise if you tap and wait just a second, when you remove the finger the OnClick() is not called anymore.
Seems like it is triggering a sort of "long tap" and it is ignoring my normal tap. I am missing some seetings? I have not much code at all, just the function, the rest is all done via Unity inspector.