C# side:
[DllImport(@"FileGuidUtils.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode)]
private static extern long getReparseType([MarshalAsAttribute(UnmanagedType.LPWStr)] string linkPath);
C/C++ side:
__declspec(dllexport) ReparseType getReparseType(WCHAR *linkPath) {
HANDLE hFile = CreateFile(linkPath, GENERIC_ALL, FILE_SHARE_READ | FILE_SHARE_WRITE, NULL, OPEN_EXISTING, FILE_FLAG_BACKUP_SEMANTICS | FILE_FLAG_OPEN_REPARSE_POINT, NULL);
if (hFile == INVALID_HANDLE_VALUE)
{
CloseHandle(hFile);
return NEITHER;
}
REPARSE_DATA_BUFFER *reparseDataBuffer = (REPARSE_DATA_BUFFER *)malloc(MAXIMUM_REPARSE_DATA_BUFFER_SIZE);
DWORD dwRetLen = 0;
BOOL bRet = DeviceIoControl(hFile, FSCTL_GET_REPARSE_POINT, NULL, 0, reparseDataBuffer, MAXIMUM_REPARSE_DATA_BUFFER_SIZE, &dwRetLen, NULL);
if (bRet == FALSE)
{
free(reparseDataBuffer);
CloseHandle(hFile);
return NEITHER;
}
ULONG reparseType = reparseDataBuffer->ReparseTag;
free(reparseDataBuffer);
CloseHandle(hFile);
if (reparseType == IO_REPARSE_TAG_SYMLINK) {
return SYMLINK;
}
else if (reparseType == IO_REPARSE_TAG_MOUNT_POINT) {
return JUNCTION;
}
return NEITHER;
}
How is linkPath passed? Is it passed as a malloc'd string and I need to free it up on the C/C++ side or will the CLR take care of it for me? If it is getting cleaned up, am I passing it correctly? Could I just pass it as an ordinary C# string without the [MarshalAsAttribute(UnmanagedType.LPWStr)]? Thanks!