C arrays don't know about their length. If you need arrays that can grow and shrink, you have to keep extra information on how long your active array is. An array that is created on the stack like so:
real array[20] = {1, 2, 3};
will contain twenty elements, the first three initialised with concrete values, the rest initialised to zero. If you want to consider this array as an array of initially three values that can hold up to 20 values, you have to keep the actual array length as an extra variable:
real array[20] = {1, 2, 3};
int narray = 3;
You can then append a value. Take care not to overflow that maximum storage of 20 elements:
if (narray < 20) array[narray++] = 9;
You can read the last value and remove it from the array:
if (narray) printf("%g\n", array[--narry]);
Here, you have to take care not to underflow the array. (Also, don't decrement narray more than once in the same expression, which will lead to undefined behaviour.)
If you write a function that operates on the array, pass both array and length:
void array_print(float array[], int n)
{
int i;
for (i = 0; i < n; i++) {
if (i) printf(", ");
printf("%g", array[i]);
}
printf("\n");
}
and call it like so:
array_print(array, narray);
Another approach is to keep a sentinel value like 0.0. This can be useful in some cases, but it has the disadvantage that you have to traverse the whole array to find out the length. It also removes the sentinel from the range of valid values that your array can hold.
The advantage here is, of course, that the array is "self-contained", i.e. you don't have to pass array and length to a function; just the array is enough. When appending you still have to take care not to overflow the maximum storage, which makes this approach cumbersome.
real[]={1,2,3,4,5};is wrongsizeand increment it as you add values into the array. And No, you can't determine how many slots are filled in the array.int main(void):? Post real code that can compile.