I am making a 2d platformer game that takes in several premade images of "levels" and randomly inserts them into a list. The game never ends so it just keeps adding more images as needed.
I am having a problem with the character moving between the images because when the guy reaches the end of one image, it throws:
Exception in thread "AWT-EventQueue-0" java.lang.ArrayIndexOutOfBoundsException: Coordinate out of bounds!
at sun.awt.image.ByteInterleavedRaster.getDataElements(ByteInterleavedRaster.java:318)
at java.awt.image.BufferedImage.getRGB(BufferedImage.java:918)
at GamePanel.fall(run.java:197)
at run.actionPerformed(run.java:41)
at javax.swing.Timer.fireActionPerformed(Timer.java:313)
at javax.swing.Timer$DoPostEvent.run(Timer.java:245)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:311)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:744)
at java.awt.EventQueue.access$400(EventQueue.java:97)
at java.awt.EventQueue$3.run(EventQueue.java:697)
at java.awt.EventQueue$3.run(EventQueue.java:691)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:75)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:714)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:201)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:116)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:105)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:93)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:82)
But my picture is 1000 by 600 pixels wide and it says it goes out of range at 1000,413.
This is the code for the section with the error:
public void getActImg(){
int tmp=0;
for(int i=0;i<inUse.size();i++){
tmp+=inUse.get(i).getWidth();
System.out.println(imgPix);
if(tmp/imgPix>=0){//int divide by width of all the pictures to find current img
actImg=inUse.get(i);
System.out.println(i);
break;
}
}
}
public void fall(){
if(posY+foot>getHeight()){
die();
}
System.out.println((totDist+posX)%imgPix+","+(posY+foot));
if(actImg.getImg().getRGB((totDist+posX)%imgPix,posY+foot)==Color.WHITE.getRGB()){
posY+=vy;
vy+=g;
onGround=false;
}
else{
onGround=true;
if(vy>3){
posY-=vy;
}
vy=0;
}
}
I have searched the internet for any form of help but they only talk about how to insert gravity or use box collision. I have the gravity but do not understand box collision. That is why I am using colour. Any help would be greatly appreciated
Thank you