You cant use Login and password anymore. You need to use Oauth2 to authenticate a user. The code is the same if it is a web or a console application.
/// <summary>
/// Authenticate to Google Using Oauth2
/// Documentation https://developers.google.com/accounts/docs/OAuth2
/// </summary>
/// <param name="clientId">From Google Developer console https://console.developers.google.com</param>
/// <param name="clientSecret">From Google Developer console https://console.developers.google.com</param>
/// <param name="userName">A string used to identify a user.</param>
/// <returns></returns>
public static YouTubeService AuthenticateOauth(string clientId, string clientSecret, string userName)
{
string[] scopes = new string[] { YouTubeService.Scope.Youtube, // view and manage your YouTube account
YouTubeService.Scope.YoutubeForceSsl,
YouTubeService.Scope.Youtubepartner,
YouTubeService.Scope.YoutubepartnerChannelAudit,
YouTubeService.Scope.YoutubeReadonly,
YouTubeService.Scope.YoutubeUpload};
try
{
// here is where we Request the user to give us access, or use the Refresh Token that was previously stored in %AppData%
UserCredential credential = GoogleWebAuthorizationBroker.AuthorizeAsync(new ClientSecrets { ClientId = clientId, ClientSecret = clientSecret }
, scopes
, userName
, CancellationToken.None
, new FileDataStore("Daimto.YouTube.Auth.Store")).Result;
YouTubeService service = new YouTubeService(new YouTubeService.Initializer()
{
HttpClientInitializer = credential,
ApplicationName = "YouTube Data API Sample",
});
return service;
}
catch (Exception ex)
{
Console.WriteLine(ex.InnerException);
return null;
}
} }
Usage:
// Authenticate Oauth2
String CLIENT_ID = "xxxxx-d0vpdthl4ms0soutcrpe036ckqn7rfpn.apps.googleusercontent.com";
String CLIENT_SECRET = "NDmluNfTgUk6wgmy7cFo64RV";
var service = Authentication.AuthenticateOauth(CLIENT_ID, CLIENT_SECRET, "test");
code ripped from the Google-dotnet-Samples/ youtube