* is a dereference operator - think of it as meaning "the value contained at location xyz".
& is a reference operator - think of it as meaning "the location in memory of variable xyz".
Accordingly:
myFooStruct struct1 is a physical structure - this is the actual object.
&struct1 is equivalent to the location in memory of struct1 - this is usually an address (like 0xf0004782). You'll usually see this used when passing by reference (see Wikipedia for more info) or when assigning to a pointer (which literally points to a location in memory - get it?).
*struct1 dereferences struct1 - that is, it returns the value contained at location struct1. In the example you give, this is invalid, as struct1 is not a pointer to a location in memory.
**struct1 is tricky - it returns the value contained at the location that is contained within struct1. In other words: struct1 points to a certain location in memory. At that location is the address of another location in memory! Think of it as a scavenger hunt - you go to a location, find a clue, and follow that to another location.
As to how to access structs: think of a struct as a box. When you have the box in front of you, you simply need to open it up and look at what's inside. In C, we do this using the . operator:
char *my_var = struct1.var1
When you don't have the box in front of you - that is, you have a pointer to the struct - you need to access the location the box is at before you can look at what's inside. In C, we have a shortcut for this - the -> operator:
myFooStruct *pointer_to_struct1 = &struct1
char *my_var = pointer_to_struct1->var1
//NOTE: the previous line is equivalent to:
// char *my_var = (*pointer_to_struct1).var1
myFooStruct struct0;then*struct0is a syntax error. So therefore in your code**struct1is also a syntax error