here is a simple string-wrapper for you:
/// The wrapper for three strings
public class StringTriplet
{
private List<string> Store;
// accessors to three source strings:
public string A { get; private set; }
public string B { get; private set; }
public string C { get; private set; }
// constructor (need to feel internal storage)
public StringTriplet(string a, string b, string c)
{
this.Store = new List<string>();
this.Store.Add(a);
this.Store.Add(b);
this.Store.Add(c);
// sort is reqiured, cause later we don't want to compare all strings each other
this.Store.Sort();
this.A = a;
this.B = b;
this.C = c;
}
// additional method. you could add IComparable declaration to the entire class, but it is not necessary in your task...
public int CompareTo(StringTriplet obj)
{
if (null == obj)
return -1;
int cmp;
cmp = this.Store.Count.CompareTo(obj.Store.Count);
if (0 != cmp)
return cmp;
for (int i = 0; i < this.Store.Count; i++)
{
if (null == this.Store[i])
return 1;
cmp = this.Store[i].CompareTo(obj.Store[i]);
if ( 0 != cmp )
return cmp;
}
return 0;
}
// additional method. it is a good practice : override both 'Equals' and 'GetHashCode'. See below..
override public bool Equals(object obj)
{
if (! (obj is StringTriplet))
return false;
var t = obj as StringTriplet;
return ( 0 == this.CompareTo(t));
}
// necessary method . it will be implicitly used on adding values to the HashSet
public override int GetHashCode()
{
int res = 0;
for (int i = 0; i < this.Store.Count; i++)
res = res ^ (null == this.Store[i] ? 0 : this.Store[i].GetHashCode()) ^ i;
return res;
}
}
Now you could just create hashset and add values:
var t = new HashSet<StringTriplet> ();
t.Add (new StringTriplet ("a", "b", "c"));
t.Add (new StringTriplet ("a", "b1", "c"));
t.Add (new StringTriplet ("a", "b", "c")); // dup
t.Add (new StringTriplet ("a", "c", "b")); // dup
t.Add (new StringTriplet ("1", "2", "3"));
t.Add (new StringTriplet ("1", "2", "4"));
t.Add (new StringTriplet ("3", "2", "1"));
foreach (var s in t) {
Console.WriteLine (s.A + " " + s.B + " " + s.C);
}
return 0;