So, I'm building a web site that you can play othello on as a code sample. I've got a multidimensional array as the behind-the-scenes gameboard, and then iterate through every 'td' in a table to match the value of the corresponding array member. The problem i'm encountering is that iterating through the table. and using the iterators as essentially coordinates to my array doesn't work. As the iterator increases in value, so too does the coordinates in each of my 'td's. I'm stumped, and running on fumes. Any help would be appreciated.
function gridArray() {
// creates game board's array.
for (var i = 0; i < gameArray.length; i++) {
gameArray[i] = new Array(8);
}
for (var row = 0; row < gameArray.length; row++) {
for (var col = 0; col < gameArray[row].length; col++) {
gameArray[row][col] = "green";
}
}
}
function drawGrid(){
// writes table to HTML document
var htmlString = "<table id='othelloGrid'><tr>";
for (var i = 0; i < 8; i++) {
htmlString += "<th>" + i + "</th>";
}
htmlString += "</tr>";
for (var j = 0; j < 8; j++) {
htmlString += "<tr>";
xPos = j;
for (var x = 0; x < 8; x++) {
yPos = x;
// HERE!!! I now realize javascript passes by reference, so as this loop iterates,
// every single 'td' is getting 'onclick = 'changeClass(7, 7)''.
// for my game grid to work, I need each td to have a unique xPos, yPos to
// connect back to gameArray.
htmlString += "<td onclick = 'changeClass(xPos, yPos)'></td>";
}
htmlString += "</tr>";
}
htmlString += "</table>";
return htmlString;
}