I am having hard time calling a function inside a class. When I started working on this, I had it running, but after making revisions, I cant get it working :((
You can ignore my alerts because I just put them in there to check to see if the function gets called or not.
I have function "Unit" which is a class for me. then I call it by below.
From below code, that new Unit(args) does not get completed. It stops at this.direction=this.setDirection();
and this.setDirection() is not called for some reason. Can anyone take a look and tell me what went wrong?
Thanks!
var teamBlack = [];
var bking = new Unit("black", "king", new Coords(3,1, false));
teamBlack.push(bking);
function Unit(team, type, coords) {
alert("Unit started " + count);
this.team = team;
this.type = type;
this.position = coords;
this.highlight = false;
alert("before setdirection");
this.direction = this.setDirection();
alert("this " + this.type);
this.setDirection = function () {
alert("setDirection Started ");
alert(this.type);
var tempDir = [];
switch (this.type) {
case "king" :
alert("this is king");
tempDir = [this.N(), this.NW(), this.W(), this.SW(), this.S(), this.SE(), this.E(), this.NE()];
break;
case "bishop" :
tempDir = [this.NW(), this.SW(), this.SE(), this.NE()];
break;
case "rook" :
tempDir = [this.N(), this.S(), this.W(), this.E()];
break;
case "pawn" :
{
if (this.team == "white") {
tempDir = [this.S()];
} else {
tempDir = [this.N()];
}
break;
}
case "queen" :
{
if (this.team == "white") {
tempDir = [this.N(), this.W(), this.SW(), this.S(), this.SE(), this.E()];
} else {
tempDir = [this.N(), this.NW(), this.W(), this.S(), this.E(), this.NE()];
}
break;
}
}
tempDir = tempDir.filter(function (dir) {
return dir.x > -1 && dir.x < 3 && dir.y > -1 && dir.y < 4 && dir.c == false;
});
return tempDir;
}
}