I'm still in the process of grasping pointers and in doing so wrote a quick meaningless program in order to practice finding pointer errors. I'm confused as to why this sample code is crashing:
#include <iostream>
class VehiclePart
{
public:
VehiclePart(int);
int GetVehiclePartNumber();
private:
int partNumber;
};
VehiclePart::VehiclePart(int VehiclePartNumber)
{
partNumber = VehiclePartNumber;
}
int VehiclePart::GetVehiclePartNumber()
{
return partNumber;
}
class Vehicle
{
public:
Vehicle(VehiclePart* VehiclePart, int VehiclePartNumber);
int GetVehiclePartNumber();
private:
VehiclePart* vehiclePart;
};
Vehicle::Vehicle(VehiclePart* vehiclePart, int VehiclePartNumber)
{
vehiclePart = new VehiclePart(VehiclePartNumber);
}
int Vehicle::GetVehiclePartNumber()
{
return vehiclePart->GetVehiclePartNumber();
}
int main()
{
VehiclePart* hood = nullptr;
Vehicle car(hood, 6);
std::cout << "Hello" << std::endl;
std::cout << car.GetVehiclePartNumber();
return 0;
}
I know there are better ways to go about things, like I said this is just practice for me to get used to pointers and why crashes occur. Any help is appreciated.
VehiclePart*if you're going to be calling new from the constructor?