I am trying to draw a kitten in an HTML5 canvas through a class constructor using TypeScript but I am confused on how to achieve the task. I have commented the code to show what I have attempted to do based on the behavior that I expected vs what actually works. Thank you very much for your timer and advice.
module Game {
export class Test {
width: number;
height: number;
cellWidth: number;
cellHeight: number;
canvas: HTMLCanvasElement;
context: CanvasRenderingContext2D;
constructor() {
this.width = 28;
this.height = 31;
this.cellWidth = 20;
this.cellHeight = 20;
this.canvas = <HTMLCanvasElement> document.getElementById("game_canvas");
this.context = this.canvas.getContext("2d");
this.canvas.width = this.width * this.cellWidth;
this.canvas.height = this.height * this.cellHeight;
this.context.fillStyle = "blue";
this.context.fillRect(0, 0, this.canvas.width, this.canvas.height);
let kitten = new Image();
kitten.src = 'img/kitten.png';
// When trying to draw a kitten in the canvas,
// this will work:
kitten.onload = () => {
this.context.drawImage(kitten, 0, 0);
};
// but this work won't:
//this.context.drawImage(kitten, 0, 0);
/*
I was assuming that by accessing the this.context property
I would have direct access to the canvas and I will be able to use
drawImage to draw the kitten on it; however, that approach
produces no kitten in the canvas.
Only by using the .onload method it works.
I am using the () => notation so that the this inside the block
is referring to the class.
I have seen many JavasScript files in which images are simple drawn
through:
context.drawImage(image, 0, 0);
They are not embedded in .onload
I have tried to Google information but I cannot pinpoint what is
happening.
*/
}
}
}