I am trying to create a function that will dynamically create objects on the fly based on the input number arguments, but I'm running into an issue with iterating over the Object.create() part. I don't know where to play my i in the for loop, but ideally I would have all the sportsCar objects stored in the sportArray. That is the target at least.
function car(doors, capacity, storage) {
this.doors = doors;
this.capacity = capacity;
this.storage = storage;
};
var van = Object.create(car);
van.doors = 4;
van.storage = "rear storage";
var miniVan = Object.create(van);
miniVan.capacity = "200 LB";
var cargoVan = Object.create(van);
cargoVan.capacity = "800 LB";
var truck = Object.create(car);
truck.doors = 2;
truck.storage = "bed";
truck.capacity = "1500 LB";
var familyCar = Object.create(car);
familyCar.doors = 4;
familyCar.storage = "large trunk";
familyCar.capacity = "300 LB";
var sportsCar = Object.create(car);
sportsCar.doors = 2;
sportsCar.storage = "small trunk";
sportsCar.capacity = '100 LB';
function tally(n1, n2, n3, n4, n5) {
var sportArray = [];
var familyArray = [];
var truckArray = [];
var miniArray = [];
var cargoArray = [];
sportsObjs = for(var i = 0; i < n1; i++){
Object.create(sportsCar);
}
sportArray.push(sportsObjs);
for (var i = 0; i < n2; i++){
Object.create(familyCar);
}
for(var i = 0; i < n3; i++){
Object.create(truck)
}
for(var i = 0; i < n4; i++){
Object.create(miniVan)
}
for(var i = 0; i < n5; i++){
Object.create(cargoVan)
}
return console.log(sportsArray);
}
Object.create(car)does not work as you expect whencaris a constructor function. You wantcarto be a prototype object - make it an object literal.Object.createdoes not create a subclass. It can create a subclass.prototypeobject, but for that yourVan,MiniVan,Trucketc would need to be constructor functions and you'd need to assign their.prototypes. Since your constructors aren't doing much initialisation, I thought you'd rather go by plain prototypical inheritance.