private string connectionString = "URI=file:" + Application.dataPath + "/Ooredoo_Nov16.sqlite";
void Start()
{
ClearDb ();
CreateDb ();
WriteToDb ("abc","a","1","10");
GetFromDb ();
}
private void WriteToDb(string code, string classs,string id,string status)
{
using (IDbConnection dbConnection = new SqliteConnection (connectionString))
{
dbConnection.Open ();
using (IDbCommand dbCmd = dbConnection.CreateCommand ())
{
stringsqlQuery=String.Format(“insertintoQrCodeList(code,class,id,status)values(\”{0}\”,\”{1}\”,\”{2}\”,\”{3}\”)”,code,classs,id,status);
dbCmd.CommandText = sqlQuery;
dbCmd.ExecuteScalar ();
dbConnection.Close ();
}
}
like the function WriteToDb() i have also created function for ClearDb,CreateDb,GetFromDb
when i play it in unity it works perfectly but when i make a build in android and windows it is not accessing the database. As per the tutorial about set highscore data base in unity – https://www.youtube.com/watch?v=wV-dKxJU-0Y&list=PLX-uZVK_0K_7NmsYfe2BTOk_IamWC2kU3∈dex=4
i have already added all the dll ..still i cant access the database following dlls have been added libsqlite3, sqlite3, SQLite3.system.data
is this path -"URI=file:" + Application.dataPath + "/Ooredoo_Nov16.sqlite"; valid for builds
this is my output_log file for windows build
Begin MonoManager ReloadAssembly Platform assembly: C:\Users\Arjun\Desktop\projects recieved\Unity example - Copy\Spinner\SpinnerWindows_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Users\Arjun\Desktop\projects recieved\Unity example - Copy\Spinner\SpinnerWindows_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Users\Arjun\Desktop\projects recieved\Unity example - Copy\Spinner\SpinnerWindows_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Users\Arjun\Desktop\projects recieved\Unity example - Copy\Spinner\SpinnerWindows_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Users\Arjun\Desktop\projects recieved\Unity example - Copy\Spinner\SpinnerWindows_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Users\Arjun\Desktop\projects recieved\Unity example - Copy\Spinner\SpinnerWindows_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Users\Arjun\Desktop\projects recieved\Unity example - Copy\Spinner\SpinnerWindows_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Users\Arjun\Desktop\projects recieved\Unity example - Copy\Spinner\SpinnerWindows_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Users\Arjun\Desktop\projects recieved\Unity example - Copy\Spinner\SpinnerWindows_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Users\Arjun\Desktop\projects recieved\Unity example - Copy\Spinner\SpinnerWindows_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Users\Arjun\Desktop\projects recieved\Unity example - Copy\Spinner\SpinnerWindows_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Loading C:\Users\Arjun\Desktop\projects recieved\Unity example - Copy\Spinner\SpinnerWindows_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain Platform assembly: C:\Users\Arjun\Desktop\projects recieved\Unity example - Copy\Spinner\SpinnerWindows_Data\Managed\LitJson.dll (this message is harmless) Loading C:\Users\Arjun\Desktop\projects recieved\Unity example - Copy\Spinner\SpinnerWindows_Data\Managed\LitJson.dll into Unity Child Domain Platform assembly: C:\Users\Arjun\Desktop\projects recieved\Unity example - Copy\Spinner\SpinnerWindows_Data\Managed\Mono.Data.Sqlite.dll (this message is harmless) Loading C:\Users\Arjun\Desktop\projects recieved\Unity example - Copy\Spinner\SpinnerWindows_Data\Managed\Mono.Data.Sqlite.dll into Unity Child Domain Platform assembly: C:\Users\Arjun\Desktop\projects recieved\Unity example - Copy\Spinner\SpinnerWindows_Data\Managed\System.Data.dll (this message is harmless) Loading C:\Users\Arjun\Desktop\projects recieved\Unity example - Copy\Spinner\SpinnerWindows_Data\Managed\System.Data.dll into Unity Child Domain - Completed reload, in 0.050 seconds Platform assembly: C:\Users\Arjun\Desktop\projects recieved\Unity example - Copy\Spinner\SpinnerWindows_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Users\Arjun\Desktop\projects recieved\Unity example - Copy\Spinner\SpinnerWindows_Data\Managed\System.dll (this message is harmless) desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0 Initializing input.
XInput1_3.dll not found. Trying XInput9_1_0.dll instead... Input initialized.
Initialized touch support.
UnloadTime: 0.708009 ms Platform assembly: C:\Users\Arjun\Desktop\projects recieved\Unity example - Copy\Spinner\SpinnerWindows_Data\Managed\System.Transactions.dll (this message is harmless) Platform assembly: C:\Users\Arjun\Desktop\projects recieved\Unity example - Copy\Spinner\SpinnerWindows_Data\Managed\System.Xml.dll (this message is harmless) SqliteException: SQLite error no such table: QrCodeList at Mono.Data.Sqlite.SQLite3.Prepare (Mono.Data.Sqlite.SqliteConnection cnn, System.String strSql, Mono.Data.Sqlite.SqliteStatement previous, UInt32 timeoutMS, System.String& strRemain) [0x00000] in :0 at Mono.Data.Sqlite.SqliteCommand.BuildNextCommand () [0x00000] in :0
(Filename: Line: -1)
Setting up 1 worker threads for Enlighten. Thread -> id: f78 -> priority: 1