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In Javascript, when you write a piece of code like the one below, it seems like the computer will first complete the entire loop 100 000 times (which can take a second or two) and THEN dump all 100 000 lines in the console in one shot. How can I make it so that the computer will update the console one line at a time, with each pass thru the loop?

To clarify, I would like to, in effect, be able to see what the computer is doing AS it is doing it, and not once it has finished doing it.

for (var i = 1; i <= 100000; i++) {
  console.log(i);
}

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  • 2
    In what environment? Javascript runs in a lot of different places with a lot of different implementations of console.log Commented Dec 28, 2016 at 16:57
  • 1
    Open chrome dev tools, switch to console, paste that code in, ???, profit! Commented Dec 28, 2016 at 16:58
  • 1
    I have a feeling that you're working in an environment that has some sort of start-up delay. Even if the loop runs entirely before any logging is done, a mere 100,000 iterations shouldn't take a detectable amount of time... Commented Dec 28, 2016 at 17:06
  • @DarkFalcon In JSfiddle or codepen for example, running on Chrome browser. Commented Dec 28, 2016 at 17:08
  • 2
    The delay in the code you posted is due to stackoverflow's embedded script running environment. Stackoverflow's script runner is immediately calling console.log, but because of the synchronous nature of the browser it needs to allow the entire loop to finish before it can display any output. Commented Dec 28, 2016 at 17:43

5 Answers 5

3

Browsers run script synchronously. If you want the page to update as a long task is running, you need to break your long-running synchronous code up into pieces, and relinquish control to the browser between the processing of these pieces. This means that you need to deal with breaking a series of tasks into chunks, and controlling the delays which return control to the browser.

Here's a snippet which provides a method that allows you to do exactly this! You'll notice the performance is still not great, but I'm quite sure this is due to the slowness of stackoverflow's embedded script runner's implementation of console.log. Try using this code in the browser's actual console - the performance is great!

function doHeavyTask(params) {
  var totalMillisAllotted = params.totalMillisAllotted;
  var totalTasks = params.totalTasks;
  var tasksPerTick = params.tasksPerTick;
  var tasksCompleted = 0;
  var totalTicks = Math.ceil(totalTasks / tasksPerTick);
  var interval = null;
        
  if (totalTicks === 0) return;
  
  var doTick = function() {
    var totalByEndOfTick = Math.min(tasksCompleted + tasksPerTick, totalTasks);
  
    do {
      params.task(tasksCompleted++);
    } while(tasksCompleted < totalByEndOfTick);
     
    if (tasksCompleted >= totalTasks) clearInterval(interval);
  };
  
  // Tick once immediately, and then as many times as needed using setInterval
  doTick();
  if (totalTicks > 1) interval = setInterval(doTick, totalMillisAllotted / totalTicks);
}

// Do 10,000 console.logs, in chunks of 100, within 5 seconds
doHeavyTask({
  totalMillisAllotted: 5 * 1000,
  totalTasks: 10000,
  tasksPerTick: 100,
  task: function(n) { console.log(n + 1); }
});

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2 Comments

Sorry, how to do this in a slow mode? By slow mode I mean only 1 task per 3-5 seconds. Cause I try to change those parameters but I always ended up wrong. Probably you could enlight me.
For a 5 second delay you need to start off knowing how many tasks you want done; say you want 100. Then set totalTasks to 100, set tasksPerTick to 1, and set totalMillisAllotted to 100 * 5000 (five seconds per task).
0

If you want a smoother output, I would suggest avoiding the for loop, and instead use requestAnimationFrame which will manage when to print out the results.

var counter = 0;
var max = 100000;
function myPrint(){
    if(counter < max){
        console.log(counter++);
        requestAnimationFrame(myPrint);
    }
}
myPrint();

2 Comments

I wouldn't use requestAnimationFrame for anything unrelated to graphical updates.
I agree, it is not the best suggestion. I should add that requestAnimationFrame will not work in nodeJS.
0

for (let i = 1; i <= 10; i++) {
  //console.log(i);
  setTimeout(function(){console.log(i)},i*1000);
}

here is how you can delay your console. use setTimeout to check the value of console.log value after 1sec(1000ms).

let allows you to declare variables that are limited in scope to the block, statement, or expression on which it is used. This is unlike the var keyword, which defines a variable globally, or locally to an entire function regardless of block scope.

3 Comments

It's kind of a hack, but I could make use of that in certain situations. Try changing the time to 10ms for some funny results.
in 10ms it loads fast, result still stays same. are you using chrome?
Yes, chrome. Try it in JSfiddle, it doesn't print them all out in sequential order.
0

One could feed an array of Promises to an Observable in order to achieve the desired outcome. Promises are now native to JavaScript and you can get the Observable from the RxJS library.

Here is an example:

const array = [];

// This could also be a for of loop or a .map() function
for (let i = 0; i <= 25; i++) {
  const promise = new Promise((resolve) => {

    // This could be any synchronous or asynchronous code
    setTimeout(() => {
      resolve(i);
    }, 1000 * i);
  });

  array.push(promise);
}

var observable = Rx.Observable.from(array);

observable.subscribe((promise) => {
  promise.then(result => console.log(result));
});
<script src="https://unpkg.com/rxjs/bundles/Rx.min.js"></script>

Comments

-2

Your statement is not valid. JavaScript handles the for loop synchronously.

Please check the following question: JavaScript, Node.js: is Array.forEach asynchronous?

2 Comments

This is not really related to the question. The question is more along the lines of whether console.log can be made to output immediately rather than after the loop has completed. The answer is that it depends on the environment. For example, with node.js, yes it can: stackoverflow.com/a/27900423/2101267
@DarkFalcon console.log is logging immediately.

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