I have a (game) server that I am writing in python (3.1), and have a few questions on that.
The client program uses the socket module to connect to the server.
Multiple people may be connecting at any time, and I need a way to handle that. Would the best way be to employ the multi/sub processing module, and start a new process for each user who logs in, or is there a better way ?
Files will be used to store data. Do I need a lot of complex Queuing to handle file I/O ?
Is there an easy way to serve an entire file to the client, e.g. for an automated update ?
Thanks in advance!