this is the surface shader which I use to make a trail on floor surface.
#pragma arguments
uniform vec2 trailPoints[5];
uniform float count;
#pragma body
float trailRadius = 10.0;
float x = _surface.diffuseTexcoord.x;
float x100 = float(x * 100);
float y = _surface.diffuseTexcoord.y;
float y100 = float(y * 100);
for (int i = 0; i < int(count); i++) {
vec2 position = trailPoints[i];
if ((x100 > position.x - trailRadius && x100 < position.x + trailRadius) && (y100 > position.y - trailRadius && y100 < position.y + trailRadius)) {
_surface.diffuse.rgb = vec3(0.0, 10.0 ,0.0);
}
}
and this is the swift side code which I use to pass vector data to surface shader.
if let geometry = self.floorNode.geometry {
if let material = geometry.firstMaterial {
// this is the temporary data which I use to find the problem.
// this data will be dynamic later on.
let myValueArray:[float2] = [float2(x:80, y:80),float2(x:60, y:60),float2(x:40, y:40),float2(x:20, y:20),float2(x:0, y:0)]
// Passing array count to shader. There is no problem here.
var count = Float(myValueArray.count)
let countData = Data(buffer: UnsafeBufferPointer(start: &count, count: 1))
material.setValue(countData, forKey: "count")
// and here is the problem start.
// myValueArray converted to data with its size.
let valueArrayData = Data(buffer: UnsafeBufferPointer(start: myValueArray, count: myValueArray.count))
material.setValue(valueArrayData, forKey: "trailPoints")
}
}
When I build and run the project the following error occurred and no data passed to the "trailPoints" in shader.
Error: arguments trailPoints : mismatch between the NSData and the buffer size 40 != 8
When I change the array count to 1 while converting array to data,
let valueArrayData = Data(buffer: UnsafeBufferPointer(start: myValueArray, count: 1))
the errors dissapear but only the first member of the array will passing to shader.
so, the problem is,
how can I pass the all array members to the shader?
count: myValueArray.countneed to becount: myValueArray.count * sizeof(float2)?material.setValue(valueArrayData, forKey: "trailPoints[0]"), thenmaterial.setValue(valueArrayData, forKey: "trailPoints[1]"), etc?