You are getting that AttributeError because you initially bind a string "" to the global name labeltext, and a Python string doesn't have a .set method. (That wouldn't make sense because Python strings are immutable). You eventually bind a Tkinter StringVar to labeltext, and StringVars do have a .set method, but your code does that after it's already tried to call .set on the plain Python string.
A similar problem will occur with the IntVar you named userAnswer. That has an additional problem: its name clashes with one of your functions. You can't do that!
Here's a repaired version of your code, with a few other minor changes. There's no need to use the global directive on those StringVars or the IntVar since you are simply calling methods of those objects. You only need global if you need to perform an assignment on a global object, merely accessing the existing value of a global or calling one of its methods doesn't need the global directive.
from tkinter import *
from random import randint
#PROGRAM FUNCTIONS
def question():
global true_answer
num1 = randint(1,10)
num2 = randint(1,10)
Label(text="What is " + str(num1)+ " + " + str(num2) + "?").pack()
true_answer = num1 + num2
print(true_answer) #testing purposes
def answer():
Entry(root, textvariable=userAnswer).pack()
Button(root, text="submit", command=checkAnswer).pack()
def checkAnswer():
global score
print(userAnswer.get()) #testing purposes
if userAnswer.get() == true_answer:
labeltext.set("good job")
score += 1
else:
labeltext.set("oh no")
label1 = Label(root, textvariable=labeltext).pack()
#INTERFACE CODE
root = Tk()
true_answer = 0
score = 0
userAnswer = IntVar()
labeltext = StringVar()
question()
answer()
root.mainloop()
However, that code still has several problems. It can only ask a single question. And each time you hit the "submit" button it adds a new Label widget, which I don't think you really want.
It's not a good idea to use global variables. They break modularity, which makes the code harder to understand, and harder to modify and re-use.
Here's an enhanced version of your program which puts everything into a class, so we can use instance attributes instead of globals.
This version asks multiple questions. It doesn't have a "submit" button, instead the question is automatically submitted when the user hits the Enter / Return key, either on the main keyboard or the numeric keypad.
import tkinter as tk
from random import randint
class Quiz(object):
def __init__(self):
root = tk.Tk()
# The question
self.question_var = tk.StringVar()
tk.Label(root, textvariable=self.question_var).pack()
# The answer
self.user_answer_var = tk.StringVar()
entry = tk.Entry(root, textvariable=self.user_answer_var)
entry.pack()
# Check the answer when the user hits the Enter key,
# either on the main keyboard or the numeric KeyPad
entry.bind("<Return>", self.check_answer)
entry.bind("<KP_Enter>", self.check_answer)
self.true_answer = None
# The response
self.response_var = tk.StringVar()
self.score = 0
tk.Label(root, textvariable=self.response_var).pack()
# Ask the first question
self.ask_question()
root.mainloop()
def ask_question(self):
num1 = randint(1, 10)
num2 = randint(1, 10)
self.question_var.set("What is {} + {}?".format(num1, num2))
self.true_answer = num1 + num2
#print(self.true_answer) #testing purposes
def check_answer(self, event):
user_answer = self.user_answer_var.get()
#print(user_answer) #testing purposes
if int(user_answer) == self.true_answer:
text = "Good job"
self.score += 1
else:
text = "Oh no"
self.response_var.set('{} Score={}'.format(text, self.score))
# Clear the old answer and ask the next question
self.user_answer_var.set('')
self.ask_question()
Quiz()
Please note the import tkinter as tk statement. It's much better to use this form than from tkinter import * since that "star" import dumps 130 names into your namespace, which is messy, and can lead to name collisions, especially if you do star imports with other modules. The import tkinter as tk form requires you to do a little more typing, but it also makes the code much easier to read, since it's obvious which names are coming from Tkinter.
I've also changed the names of the variables and the class methods (functions) so they conform to the Python PEP-0008 style guide.
There are various further enhancements that could be made. In particular, this code doesn't gracefully handle user input that isn't a valid integer.
labeltextto be a string at the start of your code. Instead oflabeltext.set("good job")you can simply assign the value:labeltext = "good job"..packmethod returnsNonesoentry = Entry(root, textvariable = userAnswer).pack()setsentrytoNone, it doesn't save the Entry widget toentry. But I guess it doesn't really matter here, since you aren't actually usingentry...