Some faces are missing from the obj file where they are not rendered properly.
The part with grey colour shows the same object viewed in an online viewer, where all the face/parts are rendered correctly.

the below image is the one I'm trying to render in localhost. using THREE.js obj loader.
window.onload=function(){
init();
animate();
}
function init() {
container = document.getElementById('container');
console.log(container)
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
camera.position.x = 100;
camera.position.y = 50;
camera.position.z = 70;
scene = new THREE.Scene();
var ambient = new THREE.AmbientLight( 0xffff , 4);
scene.add( ambient );
var directionalLight = new THREE.DirectionalLight( 0xffffff ,0.5 );
directionalLight.position.set( 0, 0, 1000 );
scene.add( directionalLight );
controls = new THREE.TrackballControls( camera );
controls.rotateSpeed = 5.0;
controls.zoomSpeed = 2;
controls.panSpeed = 1;
controls.noZoom = false;
controls.noPan = false;
controls.staticMoving = true;
controls.dynamicDampingFactor = 0.5;
controls.keys = [ 65, 83, 68 ];
controls.addEventListener( 'change', render );
// texture
var manager = new THREE.LoadingManager();
manager.onProgress = function (item, loaded, total) {
console.log(item, loaded, total);
};
var texture = new THREE.Texture();
var onProgress = function (xhr) {
if (xhr.lengthComputable) {
var percentComplete = xhr.loaded / xhr.total * 100;
console.log(Math.round(percentComplete, 2) + '% downloaded');
}
};
var onError = function (xhr) {
};
var loader = new THREE.ImageLoader(manager);
loader.load('textures/GreenWall.jpg', function (image) {
texture.image = image;
texture.needsUpdate = true;
});
var loader = new THREE.OBJLoader(manager);
loader.load( './obj/male02/feder.jt.obj', function ( object ) {
object.traverse(function (child) {
if (child instanceof THREE.Mesh) {
child.material.map = texture;
}
});
scene.add(object);
}, onProgress, onError);
renderer = new THREE.WebGLRenderer();
renderer.setClearColor(0xdddddd);
renderer.setSize( window.innerWidth/1.5 , window.innerHeight/1.5);
container.appendChild( renderer.domElement );
}
function animate() {
requestAnimationFrame( animate );
render();
controls.update();
}
function render() {
//camera.lookAt(scene.position);
renderer.render( scene, camera );
}
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - loaders - OBJ loader</title>
<meta charset="utf-8">
<meta io ="view" name="viewport" content="width=device-width, height=device-height user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
</head>
<body>
<script src="./build/three.js"></script>
<script src="./build/Detector.js"></script>
<script src="./build/three.min.js"></script>
<script src="./loaders/OBJLoader.js"></script>
<script src="main.js"></script>
<script src= "Controls/TrackballControls.js"></script>
<div id="container" ></div>
</body>
</html>

child.material.side = THREE.DoubleSide;