I have the following diamond class structure that does not compile:
class Base{
int a;
public:
virtual void doSomething();
};
class NotMineToTouch : public Base {};
class MyParentClass : public Base {};
class EvilDiamond : public NotMineToTouch, public MyParentClass {};
// I need these methods (that I cannot necessarily edit) to work for an EvilDiamond
void processBase (Base* b) { b->doSomething; /*...*/} // Cannot edit
void processParent (MyParentClass* p) { p->doSomething; /*...*/} // Can edit
void processNotMine (NotMineToTouch* n) { n->doSomething; /*...*/} // Cannot edit
I know the normal solution is to inherit virtually from Base; however, I am not allowed to change NotMineToTouch (or Base). Is there another solution? I am allowed to change MyParentClass and EvilDiamond at my pleasure; however, EvilDiamond must inherit from MyParentClass and NotMineToTouch, and MyParentClass must inherit from Base and may not inherit from EvilDiamond.
void processEvilDiamond (EvilDiamond* n) { n->doSomething(); }the solution is to specify which one you want:void processEvilDiamond (EvilDiamond* n) { n->MyParentClass::doSomething(); }