A simple approach would be to just use a read-write lock ([Reentrant]ReadWriteLock), so many threads could read concurrently, but once someone gets the write lock, nobody else can access the list.
Or you could do something somewhat similar to your idea: one read-write lock for each slot + a global ("structural") read-write lock + a variable to keep track of the j >= i cases. So:
- To access (read or write) anything, a thread needs at least the global read lock.
- Only threads trying to make structural changes (the ones that change the size) get the global write lock, but only to set an
int modifyingFrom variable indicating all positions from there on are "locked" (the j >= i cases). After setting modifyingFrom, you downgrade (see docs) from write to read lock, letting others access the list.
- Any thread trying to do anything that isn't a structural change, once holding the global read lock, checks if what it wants to do conflicts with the current value of
modifyingFrom. If there's a conflict, sleep until the thread who has set modifyingFrom finishes and notifies everybody who is waiting. This check must be synchronized (just use synchronized (obj) on some object) so the structure-changing thread doesn't happen to obj.notify() before the conflicting thread calls obj.wait() and sleeps forever (holding the global read lock!). :(
- You should either have a
boolean structuralChangeHappening = false or set modifyingFrom to some x > <list size> when no structural changes are happening (then you can just check that i < modifyingFrom to get() or update()). A thread finishing a structural change sets modifyingFrom back to this value and here's where it has to synchronize to notify waiting threads.
- A thread wanting to make a structural change when one is already happening will wait because it needs the global write lock and at least one thread has the global read lock. In fact, it will wait until nobody is accessing the list at all.
- A thread allocating a new (bigger... or smaller, if you had a
trimToSize() or something) array would hold the global write lock during the entire operation.
I was tempted to think the global read-write lock wasn't really necessary, but the last two points justify it.
Some example cases:
- Some threads trying to
get(i) (each with it's i, unique or not): each one would get the global read lock, then the ith read lock, then read the position, and nobody would wait at all.
- The same case with additional threads trying to
update([index =] i, element): if there are no equal is, nobody will wait. Otherwise, only the thread writing or the threads reading the conflicting position will wait.
- A thread
t starts an insert([index =] 5, element), and other threads try to get(i): Once t has set modifyingFrom = 5 and released the global write lock, all threads reading get the global read lock, then check modifyingFrom. Those with i < modifyingFrom just get the (read) lock of the slot; the others wait until the insert(5) finishes and notifies, then get the lock of the slot.
- A thread starts an
add() and needs to allocate a new array: Once it gets the global write lock, nobody else can do anything until it has finished.
- The size of the list is 7, a thread
t_a calls add(element) and another thread t_g calls get([index =] 7):
- If
t_a happens to get the global write lock first, it sets modifyingFrom = 7, and once it has released the lock, t_g gets the global read lock, sees that index (= 7) >= modifyingFrom and sleeps until t_a finishes and notifies it.
- If
t_g gets the global read lock first, it checks that 7 < modifyingFrom (modifyingFrom > <list size> (== 7), 4th point before the examples), then throws an exception because 7 >= <list size> after releasing the lock! Then t_a is able to get the global write lock and proceeds normally.
Remembering that accesses to modifyingFrom must be synchronized.
You said you want only that five operations, but if you wanted an iterator, it could check if something changed by other means (not the iterator itself), like standard classes do.
Now, I don't know under which conditions exactly this would be better than other approaches. Also, consider that you may need more restrictions in a real application, because this should ensure only consistency: if you try to read and write the same position, the read can happen before or after the write. Maybe it would make sense to have methods like tryUpdate(int, E), that only does something if no conflicting structural changes are happening when the method is called, or tryUpdate(int, E, Predicate<ArrayList>), which only does its work if the list is in a state that satisfies the predicate (which should be defined carefully not to cause deadlocks).
Please let me know if I missed something. There may be lots of corner cases. :)
List list = Collections.synchronizedList(new ArrayList());?