@schwobaseggi has the most straightforward answer for what you want to do, but what you want to do seems like it's asking for trouble. You have one class that does two very different things. Animal is an animal that has a name and eats, and it also keeps track of every animal instance and makes all of them eat. Animal is trying to do what individual animals do and also control a group of animals.
It might be better to split this into two different kinds of objects: An animal, and some sort of AnimalGroup like Zoo or Farm or Herd. The AnimalGroup class should be responsible for keeping track of a bunch of instances and make them all do stuff.
class AnimalGroup(object):
def __init__(self, animal_list):
self.animals = animal_list[:]
def add_animal(self, animal):
self.animals.append(animal)
def all_eat(self):
for animal in self.animals:
animal.eat()
then
dog = Animal("dog")
cat = Animal("cat")
giraffe = Animal("giraffe")
group = AnimalGroup([dog, cat, giraffe])
group.all_eat()
group.add_animal(Animal("pig"))
group.all_eat()
This separates out the responsibilities of each class and makes things much easier to change later on. You can now have different group behaviors without ever needing to change the animal class. You can have new animal classes that inherit from Animal and you don't need to worry about side effects. for example: class Mammal(Animal) . When I call Mammal.eat, will it update all animals? It might. class variables can be a bit tricky like that. Should it update all animals? No idea. With an AnimalGroup object, you don't need to worry.
listordictthen iterate through them calling theireatmethods individually.