I'm creating a scene where objects are brought in from JSON files (exported from blender) and added to the scene. Since this is going to be a Cordova app, I can't use JSONLoader (or any XHR resource).
I'm able to get the JSON file using the FileSystem API, but I can't figure out how to create a THREE.Geometry object from the JSON, since the Geometry constructor does not take any arguments. (normally, the finished Geometry object is provided automatically by the JSONLoader callback function). I can't help but feel there's something obvious I'm missing. Any suggestions?