I am just trying to build a simple Gui with SceneBuilder and JavaFx however I can't figure out why I can't populate my TableView, it just stays empty even after inserting simple Testobjects. Here is the main Class and the Goal class.
package application;
import java.io.File;
import java.io.FileNotFoundException;
import java.io.FileOutputStream;
import java.io.IOException;
import java.io.OutputStream;
import java.io.OutputStreamWriter;
import java.io.Writer;
import java.net.URL;
import java.util.ResourceBundle;
import Objects.Goal;
import UtilityClasses.GoalManager;
import javafx.application.Application;
import javafx.collections.FXCollections;
import javafx.collections.ObservableList;
import javafx.fxml.FXML;
import javafx.fxml.FXMLLoader;
import javafx.fxml.Initializable;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.control.TableColumn;
import javafx.scene.control.TableView;
import javafx.scene.control.cell.PropertyValueFactory;
import javafx.scene.layout.AnchorPane;
public class Main extends Application implements Initializable {
private Stage primaryStage;
private AnchorPane mainLayout;
public static ObservableList<Goal> goalsData = FXCollections.observableArrayList();
@FXML
static TableView<Goal> goalTable = new TableView<Goal>();
@FXML
static TableColumn<Goal, String> goalsColumn = new TableColumn<>();
@FXML
static TableColumn<Goal, String> statusColumn = new TableColumn<>();
@Override
public void start(Stage primaryStage) {
this.primaryStage = primaryStage;
this.primaryStage.setTitle("MainWindow");
try {
showMainView();
} catch (IOException e) {
System.out.println(e.getMessage());
}
}
public static void main(String[] args) {
try {
setDefaultSettings();
launch(args);
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
private void showMainView() throws IOException {
SettingControlls mainController = new SettingControlls();
FXMLLoader loader = new FXMLLoader();
loader.setController(mainController);
loader.setLocation(Main.class.getResource("mainFXML.fxml"));
mainLayout = loader.load();
Scene scene = new Scene(mainLayout);
primaryStage.setScene(scene);
primaryStage.show();
}
private static void setDefaultSettings() throws IOException {
File f = new File("Goals.txt");
if(!f.exists()) {
OutputStream os = new FileOutputStream("Goals.txt");
Writer w = new OutputStreamWriter(os);
w.close();
}
}
private static ObservableList<Goal> getObservableList() throws FileNotFoundException, IOException {
ObservableList<Goal> ol = FXCollections.observableArrayList(new Goal("testGoal"));
return ol;
}
@Override
public void initialize(URL location, ResourceBundle resources) {
goalsData.add(new Goal("test"));
System.out.println(goalsData.get(0).getGoal());
goalsColumn.setCellValueFactory(new PropertyValueFactory<Goal, String>("goal"));
statusColumn.setCellValueFactory(new PropertyValueFactory<Goal, String>("status"));
goalTable.setItems(goalsData);
}
}
Here is the Goal class:
package Objects;
import javafx.beans.property.SimpleStringProperty;
public class Goal {
private SimpleStringProperty goal;
private SimpleStringProperty status;
public Goal(String goal) {
this.goal = new SimpleStringProperty(goal);
this.status = new SimpleStringProperty("ongoing");
}
public Goal(String goal, String status) {
this.goal = new SimpleStringProperty(goal);
this.status = new SimpleStringProperty(status);
}
public String getGoal() {
return this.goal.get();
}
public String getStatus() {
return this.status.get();
}
public void setGoal(String newGoal) {
this.goal = new SimpleStringProperty(newGoal);
}
public void setStatus(String newStatus) {
this.status = new SimpleStringProperty(newStatus);
}
}
Because the TableView and the columns get declared in my fxml file it seemed weird to me to generate them with new however if I don't do that I get an Nullpointerexception.
Edit: Added the fxml file:
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.control.Button?>
<?import javafx.scene.control.ContextMenu?>
<?import javafx.scene.control.Menu?>
<?import javafx.scene.control.MenuBar?>
<?import javafx.scene.control.MenuItem?>
<?import javafx.scene.control.TableColumn?>
<?import javafx.scene.control.TableView?>
<?import javafx.scene.layout.AnchorPane?>
<?import javafx.scene.text.Font?>
<?import javafx.scene.text.Text?>
<AnchorPane prefHeight="406.0" prefWidth="721.0" xmlns="http://javafx.com/javafx/8.0.171" xmlns:fx="http://javafx.com/fxml/1">
<children>
<MenuBar layoutX="-7.0" layoutY="14.0" prefHeight="25.0" prefWidth="733.0" AnchorPane.leftAnchor="0.0" AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="0.0">
<menus>
<Menu mnemonicParsing="false" onAction="#GoalsClicked" style="-fx-font-size: 23;" text="Goals" />
<Menu disable="true" mnemonicParsing="false" style="-fx-font-size: 23;" text="Matchups" />
</menus>
</MenuBar>
<Text layoutX="14.0" layoutY="87.0" strokeType="OUTSIDE" strokeWidth="0.0" text="Your current Goals:">
<font>
<Font size="24.0" />
</font>
</Text>
<TableView fx:id="goalTable" layoutY="103.0" prefHeight="200.0" prefWidth="200.0" AnchorPane.leftAnchor="5.0" AnchorPane.rightAnchor="5.0">
<columns>
<TableColumn fx:id="goalsColumn" maxWidth="1.7976931348623157E308" minWidth="0.0" prefWidth="625.0" text="Goals" />
<TableColumn fx:id="statusColumn" maxWidth="1.7976931348623157E308" minWidth="0.0" prefWidth="72.0" text="Status" />
</columns>
<contextMenu>
<ContextMenu>
<items>
<MenuItem mnemonicParsing="false" text="Delete" />
<MenuItem mnemonicParsing="false" text="Set status" />
</items>
</ContextMenu>
</contextMenu>
</TableView>
<Button layoutX="619.0" layoutY="315.0" mnemonicParsing="false" onAction="#addGoal" text="+" />
<Button layoutX="655.0" layoutY="315.0" mnemonicParsing="false" onAction="#removeGoal" text="-" />
</children>
</AnchorPane>
goalTableis not part of any scene.staticfields aren't applicable for injection d) Unless you use the properties for something but storing the values, you should use plain fields for storing the data instead. If you use properties, use them as described in example 1-1 here: docs.oracle.com/javase/8/javafx/properties-binding-tutorial/…